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Old 03-02-2019, 08:32 PM   #17
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Re: Ratings matter?

see u just saw it worked , u won and u lost to buffalo, so my theory works, I suggest u play 25 games , and see how many u loose next, that's my theory.


I had nick name for it, I called it Savior of NHL Series and Win some...Lose some... Mechanic, I was first to go all way to Stanley Cup Finals in 2016 as Winnipeg Jets 3 years after in first season in franchise, we faced pittsburge and had 53-25-7 record and 52-25-5, we went 16-4 and 16-3, that year, before NHL 17-18-19, so for years I kept asking for this mechanic to come back, cause it felt real.

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Old 03-03-2019, 06:10 AM   #18
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Re: Ratings matter?

Uhhh, what?


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Old 04-05-2019, 12:51 PM   #19
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Re: Ratings matter?

this has been my issue with this series as well. I last played about 7 years ago and i played EAHL exclusively.

There is no player individuality in this game yes 1st liners and 4th liners have the same impact and access to the same moves. every goalie plays the same that was my biggest gripe back then as marc-andre fleury and ben bishop play exactly the same.

Casuals dont care and EA across all their series cant capture player individuality.
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Old 04-05-2019, 02:52 PM   #20
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Re: Ratings matter?

The problem is that you cannot create separation with a 0-99 ratings system.

They'd be much better of going to a grade system with attributes that create further seperations.
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Old 04-05-2019, 03:59 PM   #21
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Re: Ratings matter?

Quote:
Originally Posted by Madwolf
The problem is that you cannot create separation with a 0-99 ratings system.

They'd be much better of going to a grade system with attributes that create further seperations.
its not the ratings system..other series have done it the NHL2k series got player individuality down.
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Old 04-05-2019, 07:50 PM   #22
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Re: Ratings matter?

Quote:
Originally Posted by loso_34
its not the ratings system..other series have done it the NHL2k series got player individuality down.
NHL 2k also had only 2 leagues for the most part (NHL & AHL). Much easier to create player separation on a 0-99 scale when you have only 2 leagues with similar talent levels, so you can spread ratings across the entire scale. When you have to include the ECHL, OHL, QMJHL, european leagues, etc along with the NHL and AHL, with widely varying talent levels in those leagues, (and you want an NHL team to handily beat a team from a lower level league) the ratings become more compressed, as you have to rate all talent in all leagues on the same 0-99 scale relative to each other. This gives lesser ratings separation of players within each league as it forces NHL & AHL players to the top of the scale and ECHL players near the bottom, with players of "average" or "promising" talent in the middle. I suppose its even worse since my guess is there aren't many players in the game rated lower than say 50, thus compressing the ratings even more giving even less separation.

If you want true player separation, especially with the NHL teams, you need a game with only NHL/AHL level talent of players in it, so you can spread their ratings across the entire 0-99 scale. Or most of it anyway if you want to include the lesser talented national teams as well.

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Old 04-06-2019, 07:37 AM   #23
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I could do without all those other leagues if it would make the NHL players have more separation. I can count on one hand how many times Iíve used a team that wasnít NHL or AHL.


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Old 04-07-2019, 08:08 AM   #24
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Re: Ratings matter?

No matter what is said by EA representatives, ratings does NOT matter in EA hockey games. When I was still playing EA NHL games, I used to play by "coaching" the team and watching CPU vs. CPU games. You could select any CHL team and play against NHL All-star team and you just couldn't tell which team was supposed to be far superior. And no, the sliders didn't change that.

When I tested this in a 5 game series, All-Star team won 3 games out of 5 and CHL team 2. I really find it disgusting that anyone from EA is telling us that the ratings would do any difference - besides the fancy graphics and "bars" mentioned in this thread. The gameplay itself is tied only on strategy and there's just no code in the game for allowing players to diverge from the team/line strategy.
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