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All CLINCH ISSUES + How to fix them

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    All CLINCH ISSUES + How to fix them

    Devs made the best ever Ground grappling mechanics.
    Clinch is based on the same grappling mechanics.

    BUT

    Clinch does not use many features of this grappling mechanics, so it looses its depth and mind game strategy.

    Here are this missed features:

    1) No Grapple block Reversals in Clinch.
    There are 2 types of reversals in UFC 2: Grapple block (GB) reversal - by early deny opponent's grapple move, and Grapple move (GM) reversal - by inputting Throw, advanced transition or submission against opponent's transition.
    > Give us the ability to advance our clinch position by early GB (deny) opponent's GM - i.e. GB reversal.
    We also can use anti reversal input technique by swoop RS as we have in ground.

    2) No LS usage in Clinch:

    In UD3 when u are in the clinch:
    - you are moving (LS) toward the opponent (closer) decrease his and yrs strike's damage b/c no amplitude (defensive option) but also gives you and yr opponent GA for any Grappling move (transition or throw)
    - you are moving away from the opponent (far) increase yr and his strike damage b/c more space and more amplitude (offensive option) but also give you and yr opponent GDA (grapple disadvantage).

    In other words, shorter distance in clinch > go to GM, more distance in Clinch > go to Strike.
    so both fighters are checking each other LS moving tendencies to plain their strategy.

    Movements toward/away from the opponent must NOT to be instant, they must take some time to complete for ex 1-2 sec. This will bring timing and checking in the game.
    Bring the same to EA UFC 2 - this is easy by patch i think.
    This will bring a purpose to LS movement in the clinch.

    3) No usage of Whips in Clinch:

    1. I perform MT Whip with buffered L1 Head Knee = the same Knee as w/o whip with the same damage (no damage bonus for the whip) + i loose more stamina for the whip
    MT Knee is better than MT whip Knee.
    How to block - just hold R2 pre-emptively all the time.
    2. I perform SC Whip with buffered Knee = unique Knee for this whip but the damage the same as from Uppercut (no damage bonus for the whip) + I loose much stamina for the whip + break the clinch.
    SC whip knee may to use vs players that dont know how to block it (R2 not R1)
    How to block - just hold R2 pre-emptively all the time.

    How it was in EA UFC 1:
    - Unique powerful Knee from MT whip
    - much more damage than standard MT Knee
    - Whip cancels my Block and make it innactive for 1 sec and i must to re-press just after it become available and before the hit (need timing and reaction = skill to block)

    RESUME: Devs, you made Whips in EA UFC 2 worse and useless than it was before in EA UFC 1.

    How to fix:
    - change blocking after whip (as like i said it was before in EA UFC 1)
    - if possible give unique Knee for MT whip
    - give damage bonus for the whip
    4) We need Blank Grapple block animation:
    http://www.operationsports.com/forum...ple-block.html
    When we pay enough attention and saw Blank GB - we know that we must to do full grappling move (GM) , not a Fake GM.
    When we dont see Blank GB - we dont have guaranteed GM window and need to perform Fake GM as a bate.
    W/o Blank GB animation we never know what status has the opponent and what we need to do, so the gameplay becomes more random and unpredictable.

    5) Buff Over-Under:
    http://www.operationsports.com/forum...h-denials.html
    It has broken logic and is too weak.

    6) Bring Grapple Move Reversals into Clinch against Transitions:
    We have this in Ground against some Transitions.
    But we dont have this in Clinch against _Transitions_.

    7) Very important! Change INPUT for GM Reversals in Clinch so it can not be done pre-emptively:
    GM Reversal in ground requires from the 1.07 both triggers L2+R2, so Submission reversal can not be performed pre-eptively and has all penalties as we have with wrong timed Grapple block.
    BUT
    In clicnh which has the same grappling mechanics WE CAN PRE_EPTIVELY hold Throw/advanced transition reversals w/o any penalty and w/o loosing stamina. This may be right for stand up but absolutely wrong for Cinch/Grappling.

    ____________________________________

    8) And i still have not seen an answer for one unclear question:
    How Blank Block (against strikes) affect Grapple advantage in Clinch and Ground?
    GPD gave us an awesome Grappling tutorial:
    Welcome to EA Forums, where you can chat about games with other players, help each other out, share feedback, and report issues you’re having with EA games.


    In this tutorial we see a topic about Grappling advantage (GA):
    Grapple Advantage – Standing Takedowns

    High Blocking

    If you are currently holding the high block button, you are at a grapple disadvantage.
    As we see Blocking only in Stand up and only High blocking gives us GA.

    But here GPD said that on the ground Blank Blocking (Blank = holding block w/o getting strike) also give GA:
    http://www.operationsports.com/forum...n-exploit.html



    So i have a questions that are very important for gameplay:


    1 question: holding Blank (i.e. w/o actual blocked opponent's strike) Block in Clinch and Ground (not Stand up) also gives GA to the opponent?

    2 question: in Clinch and Ground which Block level, High or Low gives GA to the opponent or both are equal?

    3 question: Does Low block (R2) in Stand up gives GA to the opponent or only High block (R1)?
    Full PATCH and Live tuners LIST for EA UFC 5
    EA UFC 3 integral META Guide
    Fighting games PSYCHOLOGY Guide
    All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")
  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #2
    Re: All CLINCH ISSUES + How to fix them

    Moderators, Delete this thread please - i missed the forum.
    Full PATCH and Live tuners LIST for EA UFC 5
    EA UFC 3 integral META Guide
    Fighting games PSYCHOLOGY Guide
    All my IDEAS, GUIDES, Reports and Threads on OS ("Find all threads")

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