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EA Sports UFC Hands-On Impressions

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Old 03-12-2014, 03:47 PM   #17
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Maybe I'm getting confused here. But if somehow ea can replicate what's seen on TV from the UFC, from the movement to the hit impacts, the variance in takedowns and scrambles, the physics of a slam, proper damage, etc. I don't understand how that wouldn't sell as well as an arcadey, hyper speed rock em sockem style UFC game?

And let me clarify, I don't mean that the controls have to be out of the world complex. It can be accomplished within the controls ThQ had established already. Which is no more complex than nba 2k's deep move sets or even madden with its audible system. The only real adjustments would be graphically an user the hood to translate on screen.

Do we really need a punch to look fake in it's delivery, speed an impact to be considered fun and accessible? And do we really need some wacky on screen mini game for submissions when the player is already doing all of the other grappling moves without that?
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Old 03-12-2014, 03:48 PM   #18
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Well it's nothing wrong with trying to achieve that and I did notice you said "strive". The problem is, the nextgen consoles light years behind let's keep it real. It will 15-20 yrs til they can make a game like that. I'm an 80s baby and I remember simulators were mostly PC. Consoles were usually adapted ARCADE games except for RPGs. Simulators usually had no action just words. Towards the end of the PS2 era is where I believe is when the confusion began. Its when developers start flirting with SIM type modes in sports games. After that they implemented realistic VISUALS and then gamers like you started jonesin for more. When all they were trying to do was make our experience better by making players more recognizable (see TECMO BOWL).
My whole point was that you can't judge people for wanting a game to be realistic. If that's what they find fun in, let them be. Also, sports games tend to aim for simulation nowadays so you can't rate it by pure fun-factor unless realism is what you like. The same goes with arcade titles as you can't judge it by simulation because you know for a fact it's not a sim style gameplay. Don't you get it? there is a reason people simultaneously love NBA Jam and NBA 2k. They love 2k for constantly producing the most fluid basketball games out while they love NBA Jam for the ridiculous things you can do in it. Now there is no doubt that NBA 2k is 10 times more complex and harder to make than NBA Jam. But do you compare them? No, because they are 2 DIFFERENT GENRES. Also, the main reason people get "huffy over little imperfections" is because they are getting the same old sh!t which is another thing. Nobody is asking for them to make the perfect simulation game by next year. We just want something innovative and up to date in terms of practicality. By the way, I could care less about simulators either because im looking for realism in gameplay and I don't care about the scores and field goal% each game as that can be easily fixed by sliders. What I mean by simulation is the subtle movements, proper foot planting, complex positioning, and so. If you don't like that style of gameplay then don't buy games like that. The whole purpose of that style of gameplay is to be as realistic as possible which is it's entertainment factor.
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Old 03-12-2014, 08:05 PM   #19
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Re: EA Sports UFC Hands-On Impressions

The body damage and stamina indicators are a problem for me. Pre-patch UFC 2009 was great. You had to be careful not to gas out a bit and would see the character be tired if you were swinging too much (and the other guy too), there were cuts and bruises, flash knockdowns and you just had to be careful because you didn't know if the next head shot would knock you out!

The meters and indicators just make it seem like Street Fighter to me and takes all the magic out of it.

it's 2014 for crying out loud, other games have already successfully did that, we don't need "HUD's" in a 1on1 (sports) fighting game!

I prefer this scenario: "I got knocked down last round and just took a big head kick, I better keep my effing hands up and not take more big shots"
to
"I have 90% damage to my head and 2 right hand punches = 12% damage, my fatigue is at 80% though so I should be able to spam 4 straight head kicks" you get the point, and the point is it takes the game farther away from replicating what we see on TV which is the whole point.
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Old 03-12-2014, 09:10 PM   #20
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Re: EA Sports UFC Hands-On Impressions

You can't just turn the hud off?

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Old 03-12-2014, 09:46 PM   #21
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Re: EA Sports UFC Hands-On Impressions

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Originally Posted by TheShizNo1
You can't just turn the hud off?

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LOL. Same thing I was thinking. I play UFC 3 and FNC without the Hud.
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Old 03-12-2014, 10:13 PM   #22
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Re: EA Sports UFC Hands-On Impressions

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Originally Posted by TheShizNo1
You can't just turn the hud off?

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I'm one who thinks the hud is actually Sim. If you are playing a military shooter, don't you need a hud to tell you how many bullets etc. you have left? I see it as the same, specifically with stamina and injury to certain parts of the body.

Maybe if they incorporate particular animations that show fatigue, that would give an idea of where things are.
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Old 03-13-2014, 12:27 AM   #23
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of course that scenario is not sim....that's called bad and lazy programming. An example of Sim is if 2 same skilled players play a game and one use the heat and one use the bobcat....the guy using thr heat should win 9 times out of 10 with a lot of blowouts.

the 2 most successful sports games to me are nba 2k and the show....both represent their respective sports very well in the realism department. 2 most realistic also the 2 most successful franchises...go figure



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I think 2k does a great job of simulating the nba look, but the controls and gameplay suffer. That example that I mentioned above will happen 9/10 times. There is 1 difficulty on ranked online mode, and it caters to most nba fans who want to select the Elite teams, or teams in the single digit rankings. Its evident, I mean everytime you jump online into a ranked matched your opponent will select 1 of 4-5 teams (Heat, Thunder, Pacers, Rockets, etc.,). It didn't used to be this way. I could jump into a HOF lobby on 2k11 and pick whatever team was crappy then and whoop any scrubs ***. I've gotten into matches against little kids using the Heat who have no bball intellegence, but they know how to select Lebron and hold turbo to the rack. This is effective 9/10 times. If this is sim, then I guess I'm casual.
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Old 03-13-2014, 07:39 AM   #24
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Re: EA Sports UFC Hands-On Impressions

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Originally Posted by DaveDQ
I'm one who thinks the hud is actually Sim. If you are playing a military shooter, don't you need a hud to tell you how many bullets etc. you have left? I see it as the same, specifically with stamina and injury to certain parts of the body.

Maybe if they incorporate particular animations that show fatigue, that would give an idea of where things are.
I prefer playing battlefield 4 on hardcore where it doesn't tell you all of that stuff and the map disappears.

However unlike in a real fight while playing a video game you can't feel what's hurt and therefore I believe a HUD showing the fighters body damage is needed. Of course you could show this by bruising or some other visual effect, but not every fighter bruises or shows pain the same. A fatigued fighter is rather easy to simulate though so no need for a stamina bar.
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