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  • Jv160
    Rookie
    • Sep 2014
    • 140

    #1

    New Standup Controls for UFC 3



    Striking with Advanced Controls
    Originally posted by camsar11
    Taking the kick action off of the bottom face and putting them on the shoulder, as well as removing the directional input for the basic strikes, allows us full range of motion while throwing any strike we want.


    Advanced/Signature Kicks L1 + R1 + X/Circle
    -Flashy Kicks
    -Jumping Kicks
    -Spinning Kicks
    -Signature Kicks
    Originally posted by camsar11
    With this layout all advanced techniques (i.e. spinning stuff, ducking hooks, elbows, flying stuff) will be performed by holding both front shoulder buttons (L1 +R1)
    *And inputting a direction (Back, Forward, Idle)
    Originally posted by camsar11
    I should also add that while using advanced techniques the face buttons go back to the original way (Square,Triangle are punches and X,O are kicks) so we can still have a strong variety of our flashy kicks and punches.

    Intercept and Flying Knees

    *L1 + L2 for Flying Body Knees[/color]

    Power Modifier [R1]
    Originally posted by ZHunter90
    like fight night where you could make any strike a power strike. I hate the fact that the straight is so weak but would like to keep the ability of throwing a quick straight at times. If we had a real power modifier we could throw straights with KO power and Jabs that could rock people.
    *A power modifier would be awesome especially with this control scheme. You'll be able to penetrate the weak block with a power strike.

    Feints R1+Flicks with Right stick
    Originally posted by camsar11
    I've got an ok idea for that with this control schem now kind of a work in progress as I don't know how it would translate to gameplay, but if you were to move all the clinch action to the left front trigger (L1) and used the right joystick for clinch position. You could free up the R1 in conjuction with right joystick flicks to have fake takedowns, punches, and kicks.
    *Have the R1 modifier and the right stick to throw less committed strikes were you cut them short at the end. The R2 could be use to cancel strikes and should kinda look like the feints with have now.

    *I would like UFC 1 slips on R1 instead of L2. I think it would work better on the right side and you'll be able to mix up feints with head movement.
    Feints:R1+ Flicks/Tap with Right Stick
    Slips:R1+ Flicks with Left Stick

    [R2]-Strike Cancel/Foot Feints
    Originally posted by MuayThaiStriker2
    To achieve the REAL goal of feints which is to confuse your opponent, make them hesitate, question themselves and sometimes force them to react too early which could lead to a clean counter, they MUST go with strike cancels. They just have to. Going with fixed animations for feints just wont get the job done. I as well as other players will simply memorize the individual animations and that will be that.

    But imagine a jab feint, straight right, right leg kick feint, switch left head kick combo. Or a classic Muaythai feint like the one Aldo did around the 4:09 mark in the Gif below.



    He faked a flying knee, confused Ricardo and followed up with hooks and leg kicks. Brilliant feints like that can ONLY be achieved with strike cancels. Just throwing that out there.

    Aldo LOVES using this technique and it works wonders when done right. Here he fakes the knee and blasts Brown with a punch followed by head kick.

    Defense
    Originally posted by ZHunter90
    Weak Blocking is a great idea for an MMA game, you actually see it in real fights. Fighters sometimes cant anticipate a strike and block at the last second to absorb some of the incoming damage. Make the weak block bleed through at 40% of the strike damage and 60% for Power hooks, Elbows, and head kicks with no stamina penalty at all. Being able to get KO'd through weak blocking as well so people can't just turtle up.
    I agree, Weak Blocking needs to be weaker. But strong block should be added with [L2] + [R2]: Strong Block/Leaning

    Strong Head Block
    IRL this is when you see more body strikes, you see it a lot against the cage.

    [L2] + [R2]: Can't move, just like in Fight Night. Can't parry or defend leg kicks


    Leaning with Strong Block To protect head or body
    [L2] + [R2] + Left joystick



    Head Control
    [L1] + Right joystick: to break down the strong block.

    *go down to extended arm for more info on head control

    Hard Strikes Against Strong Block
    Originally posted by ZHunter90
    Hard strikes like Elbows, Knees and Roundhouse kicks would result in a faster breakdown of the block both long and short term. (If you have ever been elbowed, knee'd or kicked in the forearms you know the feeling) You see this often in fights, fighters will turtle up and the aggressor will start using strikes like elbows, knee's and kicks to break them down.
    *Elbows, knee's and Roundhouse kicks while holding the power modifier.

    4 Way Parry System
    Originally posted by ZHunter90
    You now have The ability to mix it up to the head, block body spam with 1 button still and separate leg kicks from being parried as body strikes. And offensively, you have 4 different options to attack. The separation of parries will result in less parry wars and they will be used more realistically. Catching onto your opponents rhythm will mean more than ever.
    *A 4 way parry system would actually make sense if there's a universal weak block along with a high and low block.

    Precise Blocking
    Holding parries early against head or body strikes allows you to Precise Block while moving, since you can't move while using Strong Block.

    Right/Left Precise Head Block(R2 + Triangle/Square): You can either Precise Block the right or left side of your head.


    Precise Body Block(R2 + Circle): Looks the same as the current low block but won't block leg kicks.

    Check Leg Kicks(R2 + X): If you check a leg kick it would inflict the same amount of damage as a leg kick. You can't move while holding (R2 + X) to check leg kicks but you are able to catch kicks while moving with (R2 + Right Stick).

    Timed Parries:When you time a strike you get the current parries/slips.

    Using Two Precise Block at Once
    A way to protect multiple areas but you can't move while using two precise block at once.
    (R2 + Square + X): Precise Block left side of head and legs.
    (R2 + Triangle + Circle): Precise Block right side of head and body.

    Signature Movement or Bounce Step with L3
    -Great to set up signature strikes (L1+R1 modifier)


    *Signature Movement + Signature Hooks


    *Signature Movement + Signature Switch Jab


    *Signature Movement + Signature Lunging Strikes

    *Other Signature Movement
    Gunnar Nelson

    *Ben Rothwell

    Robbie Lawler

    Chad Mendes

    Muhammad Ali


    Switching Stance with R3

    When Idle


    While Going Forward


    While Going Back


    While using Strong Block

    *Since you can't move while using Strong Block press R3 to move the lead leg back and get into a square stance. A way to get some distance from your opponent while still protecting yourself.

    Switching Stance with Signature Strikes L1 + R1


    Signature Antics on the D-Pad
    Originally posted by MuayThaiStriker2
    Some fighters taunt, and other fighters have little things that they do in the cage that has thesame effect as a taunt. Jones might not flick you off in the cage, put his hands down and dare you to hit him or wave you forward, but he constantly has his arms stretched out and that throws fighters off.

    Why not make that a part of his taunts? A fighter specific taunt or antic?
    I like the idea of the d-pad for fighters signature "antics". Just to give your opponent a different look, instead of just standing there or lunging away.

    D-pad Up:Extend Lead Arm or Both Arms

    D-pad down: Change Fighting Stance to gain Grapple Advantage. Like fighting with hands down, fighting in a low stance or even a square up stance like Ben Rothwell.

    *Gegard Mousasi low stance


    *Fight with Hands Down to set up a counter, create different punching angles and to easily defend takedowns(gain grapple advantage).


    *fighting with hands down opens up different taunt. Right & Left on dpad for taunts

    Extended Arm
    D-Pad Up: Extend Lead Arm or Both Arms(Jon Jones and Ben Rothwell are some of the fighters that would have both arms)

    R2 + Right Joystick up: Orthodox vs Southpaw reach for your opponent lead hand(when idle), same way you would catch a jab.
    Conor McGregor vs Max Holloway http://giant.gfycat.com/PettyBrownAruanas.gif

    *When both fighters use this technique.


    [L1] + Right joystick: Head Control
    Use to break down the strong block or to
    keep your distance maybe some fighters should
    hook the the back of the head to get into the clinch instead. For example Grapplers like Ronda




    *When opponent is closing in


    *Head Control when opponent is against the cage.

    *If you attempt to keep your distance in close range it would result with an eye poke. Prevent players from exploiting this by immediatly warning them, then points taken off. If you happen to get your eyes poke while your opponent is hurt, then you just fight through it.

    *With a weaker block I'll like to have more options on the defensive side. Like being able to back away while still defending the jab, use precise block while moving, head control to attempt to keep my distance or having a more effective way of clinching for Grapplers...especially if I'm hurt.

    *Striking on the Ground and Clinch
    Square or Triangle: Straights
    X or Circle: Hooks
    X + Square or Triangle + Circle: Hammer Fists(on the ground)

    No Weak Block- R2: High Block, R2 + L2: Low Block. You can use head movement with the left stick while blocking on the ground.
    Originally posted by tissues250
    I really hope the ground sways add in EA UFC2.
    *Maybe R1 can be use to implement Head Control and Feints on the ground as well as Power strikes and elbows instead of hammer fists

    Add Advanced/Signature Strikes(L1+R1) and Strikes with the Power Modifier in the clinch which will cause you to loose the Clinch
    Last edited by Jv160; 11-23-2017, 09:05 PM.
  • Boiler569
    MVP
    • Apr 2016
    • 2011

    #2
    Re: New Standup Controls for UFC 3

    that's one helluva post, I like it

    Although...I will always believe that the key to better striking = using the sticks a la fight night, EA MMA, etc

    Buttons are just so one-dimensional; using the stick to strike takes much more nuance, timing, etc.

    I really hope EA considers bringing back Total Strike Control as it was the vastly superior striking system. I know I'm here but oh well lol
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    • SUGATA
      MVP
      • Apr 2016
      • 1377

      #3
      Re: New Standup Controls for UFC 3

      Good post, but i think the first you need to begin with is:
      What are the pros/advantages of using this layout above the current layout?
      What issues of current control your layout is fixing?
      How your layout expand player's probabilities on control the fighter?

      For me personally the only issue with current controls is layout of Sway and may be Parries.
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      • Jv160
        Rookie
        • Sep 2014
        • 140

        #4
        Re: New Standup Controls for UFC 3

        I believe this control scheme would work great with SUGATA striking mechanics. We would have a power modifier that would increase the frames and damage of basic strikes and using signature movement to set up certain strike as well.
        Last edited by Jv160; 06-03-2016, 09:56 PM.

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        • REDDy4war
          Rookie
          • Apr 2016
          • 36

          #5
          Re: New Standup Controls for UFC 3

          Originally posted by Boiler569
          that's one helluva post, I like it

          Although...I will always believe that the key to better striking = using the sticks a la fight night, EA MMA, etc

          Buttons are just so one-dimensional; using the stick to strike takes much more nuance, timing, etc.

          I really hope EA considers bringing back Total Strike Control as it was the vastly superior striking system. I know I'm here but oh well lol
          yes total strike control seemed more sim like ea really needs to bring this back and the game will be perfect i hate using buttons it feels like im playin tekken or mortal kombat

          Comment

          • johnmangala
            MVP
            • Apr 2016
            • 4526

            #6
            Re: New Standup Controls for UFC 3

            Lot of common ideas I hope the reinforcement really gets the attention of the devs so it's not brushed asided as some obscure request, the community feedback basically boil down to the same fundamental addition requests. So I hope these recurring patterns are patched in

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