The X-Ray effect and the choke making everything go dark, are some pretty cool effects.
I'd like to see them in EA UFC 3 and it would be perfect if we could break an opponent's limb with a submission and have the xray effect show the bones breaking like the Sniper Elite games.
It would be awsome to even have some standing KO's where in rare occasions the opponent gets some sort of broken limb/bones injuries and an X-Ray effect shows.
I mean you already have that Grapple Assist Hud, some cool effects like that wouldn't be bad in my opinion.
That said, one thing i've noticed with EA MMA and UFC 3 Undisputed(the only simulator fighting game i played on the last gen consoles) is that they were both so fluid and nothing felt turn based.
Why is this the case with EA UFC, especially with EA UFC 2? What's holding the Devs back from getting this fluidity thing right? Why doesn't the game feel like a non-stop action and it suffers from many glitchy unresponsive momments?
Are those issues to be adressed on EA UFC 3? Or will you simply adress the biggest issue which is stand-up and make us wait and pay for EA UFC 4 to get feutures like that fixxed?
P.S. Funny thing i found out: https://www.youtube.com/watch?v=C5N9dlcQWJs
Flying submission were in EA MMA, but not in EA UFC 1, they were a "new" feuture for EA UFC 2. (Exact same animation)
Edit 2: https://youtu.be/C5N9dlcQWJs?t=5m49s Throwing punches from your back
Knees from Sprawl to the shoulder: https://youtu.be/C5N9dlcQWJs?t=4m40s
Instant fluid ground and pound: https://youtu.be/C5N9dlcQWJs?t=6m46s
Why are things like that missin from EA UFC 1 & 2 that their oldest game had? I am genuinly curious on why that is the case?


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