EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details

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  • aholbert32
    (aka Alberto)
    • Jul 2002
    • 33106

    #1

    EA Sports UFC 2 Game Update 1.09 Coming Soon, Here Are Some Details


    Geoff Harrower, A.K.A. GameplayDevUFC, has been posting quite a few details on the upcoming EA Sports UFC 2 patch on his Twitter page. While no date for the patch has been revealed, he has posted quite a few nuggets. Check out some of them below and let us know what you think!
    • Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues.
    • Tuned AI transition denial success rate to be more dependent on grapple advantage
    • Increased stand up arm health damage taken when holding High Block by 20%
    • Reduced stand up arm health recovery when holding High Block by 20%
    • Fixed exploit that allowed fighters to hold their opponent in side saddle with little opportunity for escape
    • Added Grapple Advantage Meter which allows users to better understand grappling mechanics and timing
    • Improved AI takedown defense
    • Further AI stamina management tuning
    • Taunt with @BlessedMMA in the last 20 seconds of the round and have your opponent taunt back to end a round "The Holloway"
  • CALVOtheBOSS
    Rookie
    • May 2016
    • 15

    #2
    Re: New Patch Spoilers

    Originally posted by aholbert32
    Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
    Thats great!

    Comment

    • Pappy Knuckles
      LORDTHUNDERBIRD
      • Sep 2004
      • 15966

      #3
      Re: New Patch Spoilers

      Originally posted by aholbert32
      Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers


      Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
      Huge. A lot of guys live off those hit stun combos. Oh boy.

      Comment

      • Bigg Cee
        MVP
        • Apr 2016
        • 4676

        #4
        Re: New Patch Spoilers

        Originally posted by aholbert32
        Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers


        Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
        I hope this works! If it does it will make striking more fun. I hate those dum combos.

        Plz let this work!!!!

        Comment

        • Find_the_Door
          Nogueira connoisseur
          • Jan 2012
          • 4051

          #5
          Re: New Patch Spoilers

          Might actually play now that the dumb combos are tuned.
          Antonio Rodrigo "Minotauro" Nogueira - UFC Hall of Fame

          Comment

          • ryan4889
            Pro
            • Dec 2006
            • 513

            #6
            Re: New Patch Spoilers

            Lol...I'd been having a lot of success hitting folks with the jump roundhouse kick and hitting them with lead roundhouse during reaction time. Wonder if that's what they mean?

            Comment

            • HereticGabriel
              Pro
              • Apr 2016
              • 614

              #7
              Re: New Patch Spoilers

              Any reactions. The biggest one the 1-2 leg kick head kick combo.

              Comment

              • Dave_S
                Dave
                • Apr 2016
                • 7835

                #8
                Re: New Patch Spoilers

                Originally posted by aholbert32
                Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers


                Added the ability to block when in any level of hit reaction to the legs or body. This should fix the "magic combo" issues. #patchspoilers
                Does this mean if you get hit reaction to legs or body opponent can still block high during those reactions?


                If so I'm not sure I like that fix, people already camp on high block and one of the only ways to get around it is when you land a good body shot. For example a knee to the body to make opponents hand move followed by a overhand.

                Comment

                • GameplayDevUFC
                  Former EA Sports UFC Gameplay Developer
                  • Jun 2014
                  • 2830

                  #9
                  Re: New Patch Spoilers

                  Originally posted by Dave_S
                  Does this mean if you get hit reaction to legs or body opponent can still block high during those reactions?
                  Yes, that's what it means.

                  Comment

                  • Bonezy
                    Banned
                    • Apr 2016
                    • 141

                    #10
                    Re: New Patch Spoilers

                    Exciting stuff!!

                    Comment

                    • Kasel
                      Banned
                      • Apr 2016
                      • 351

                      #11
                      Re: New Patch Spoilers

                      Originally posted by aholbert32
                      Tuned AI transition denial success rate to be more dependent on grapple advantage #patchspoilers
                      Does this mean the AI will not be such a master at denying my transitions anymore? AI is way too difficult on the ground, better than any high level player I ever played against

                      Also GPD what is considered the realistic difficulty in this game? Like if I wanna fight Conor McGregor and ''feel the fight'' realistically, is it Normal or Pro? Can't be hard mode can it? I need to know this for CPU vs CPU matches for bettings nights with my friends

                      Comment

                      • Dave_S
                        Dave
                        • Apr 2016
                        • 7835

                        #12
                        Re: New Patch Spoilers

                        High blocks getting stronger!!

                        Comment

                        • GameplayDevUFC
                          Former EA Sports UFC Gameplay Developer
                          • Jun 2014
                          • 2830

                          #13
                          Re: New Patch Spoilers

                          Originally posted by Kasel
                          Does this mean the AI will not be such a master at denying my transitions anymore? AI is way too difficult on the ground, better than any high level player I ever played against

                          Also GPD what is considered the realistic difficulty in this game? Like if I wanna fight Conor McGregor and ''feel the fight'' realistically, is it Normal or Pro? Can't be hard mode can it? I need to know this for CPU vs CPU matches for bettings nights with my friends
                          It means if the AI has +GA, they will deny better than before, and if they -GA they will deny worse than before.

                          Your other question is better directed at Skynet.

                          Comment

                          • GameplayDevUFC
                            Former EA Sports UFC Gameplay Developer
                            • Jun 2014
                            • 2830

                            #14
                            Re: New Patch Spoilers

                            Originally posted by Dave_S
                            High blocks getting stronger!!

                            http://www.operationsports.com/forum...eel-about.html

                            I'll spoil this one tomorrow, just for you.

                            Comment

                            • Dave_S
                              Dave
                              • Apr 2016
                              • 7835

                              #15
                              Re: New Patch Spoilers

                              Originally posted by GameplayDevUFC
                              http://www.operationsports.com/forum...eel-about.html

                              I'll spoil this one tomorrow, just for you.
                              That's why your my favorite developer.

                              On a different note a little birdy told me we're getting fighters in their active weight classes!

                              Comment

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