I think anyone who knows anything about real life MMA/boxing knows that the parries in this game are nowhere near realistic because parries don't STUN.
I've suggested parries to be removed specifically for hooks and uppercuts, not sure how seriously the devs are considering that but here's another simpler solution:
BLOCK RECOVERY. Anyone who gets parried has a micro second to press the block button to bring his guard back up immediately to "close" any openings the parry may have caused.
It's an active system that makes parrying a two-way street. Players are always looking to parry, let them, so long as the parried has a chance to still defend himself. If the parried always reacts in time, good. That is the intended result.
The burden goes to the parried fighter, if they are slacking and don't immediately press the block button after getting parried, then they open themselves up to the usual window the parries cause.
I've suggested parries to be removed specifically for hooks and uppercuts, not sure how seriously the devs are considering that but here's another simpler solution:
BLOCK RECOVERY. Anyone who gets parried has a micro second to press the block button to bring his guard back up immediately to "close" any openings the parry may have caused.
It's an active system that makes parrying a two-way street. Players are always looking to parry, let them, so long as the parried has a chance to still defend himself. If the parried always reacts in time, good. That is the intended result.
The burden goes to the parried fighter, if they are slacking and don't immediately press the block button after getting parried, then they open themselves up to the usual window the parries cause.
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