EA Sports UFC 3 Confirmed
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Re: EA Sports UFC 3 Confirmed
Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: EA Sports UFC 3 Confirmed
See, I don't think it feels all that realistic.. Things like a magical Grapple Advantage that just build up for no reason are purely video gamey mechanics.
Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.Last edited by aholbert32; 02-01-2017, 02:47 PM.Comment
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Re: EA Sports UFC 3 Confirmed
See, I don't think it feels all that realistic.. Things like a magical Grapple Advantage that just build up for no reason are purely video gamey mechanics.
Don't get me wrong, I have a blast grappling in UFC 2, and it's an improvement over the last game, but IMO it still needs quite a bit of work.
What exactly in Dynamic grappling mechanics do you think is not realistic, why and what is your solution for this?Comment
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Re: EA Sports UFC 3 Confirmed
Nothing about that is realistic. It's purely there as a video game mechanic to "balance" the position. Balance the position with real mechanics, like transitions, and blocks, fakes, not under the hood magic Grapple Advantage.
In Sprawl GA just builds for no reason.
Again, nothing about that is realistic.
Leaning back to "slip" strikes builds magic GA for no reason.
Ducking a hook and shooting a takedown makes sense. Leaning back, avoiding a jab, and shooting a takedown does not. You will never ever see a guy shoot a takedown IRL after leaning back. Takedowns need to be about timing, not an under the hood magic Grapple Advantage.
Baby punches building up a magic GA
Nothing realistic about that. I understand throwing a strike to set up or distract so you can transition, or submission, but again, I can't stand the idea of an under the hood magic meter that just lets you do things.
Momentum Advantage is a great mechanics that reflects real life grappling very very well.
Grapple Advantage is only there to balance things that "can't be balanced with real mechanics"PSN: Lord__Hazanko
Just an average player, with a passion for Martial Arts & Combat SportsComment
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Re: EA Sports UFC 3 Confirmed
Sitting in sidecontrol, GA just builds for no reason.
Nothing about that is realistic. It's purely there as a video game mechanic to "balance" the position. Balance the position with real mechanics, like transitions, and blocks, fakes, not under the hood magic Grapple Advantage.
In Sprawl GA just builds for no reason.
Again, nothing about that is realistic.
Leaning back to "slip" strikes builds magic GA for no reason.
Ducking a hook and shooting a takedown makes sense. Leaning back, avoiding a jab, and shooting a takedown does not. You will never ever see a guy shoot a takedown IRL after leaning back. Takedowns need to be about timing, not an under the hood magic Grapple Advantage.
Baby punches building up a magic GA
Nothing realistic about that. I understand throwing a strike to set up or distract so you can transition, or submission, but again, I can't stand the idea of an under the hood magic meter that just lets you do things.
Momentum Advantage is a great mechanics that reflects real life grappling very very well.
Grapple Advantage is only there to balance things that "can't be balanced with real mechanics"
1) and 2) - i think auto regain GA for sub fighter over time is explained in irl context by that it requires static pushing/holding the opponent which drain your capabilities.
3) BWD Sway as i know does not grant GA for swaying fighter, conversely it grant him Grappling disadvantage... which is realistic because his weight center is transfering backward.
4) Any landed strike distract the opponent and so gives you a GA on Ground _after_ hit, not during its execution, which instead gives u a grapple disadvantage).
Also, i love that GA is building up when in stand up u are close to the cage, this also i think is realistic.
So, i personally dont see any dramatic issues with realism in GA on the ground.Last edited by SUGATA; 02-01-2017, 04:11 PM.Comment
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Re: EA Sports UFC 3 Confirmed
agree, i have no problem with it coming out late 2018 if that's what it takes to bring it to the next level -----
but hey, if the execs at EA want to do Xmas 2017 or early 2018, .... that's cool tooPSN: Boiler569
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They just want that rush from Ultimate Team sales.
Hopefully they fix a lot of the issues from the current game. Career mode for one.Comment
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Re: EA Sports UFC 3 Confirmed
Well lets hope there is more to it than holding a stick in a direction and that the input lag is gone.PSNID: B_A_N_EComment
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Re: EA Sports UFC 3 Confirmed
Personally though, i feel like the devs will make sure the gameplay gets the biggest focus and not the career/offline, because at this point, i am kind of convinced it'll most likely just be a gimmick.
I am sure they'll touch on it and put on some improvements, but i still think the game is gonna be online/multiplayer focused and me personally i am fine with it, although having seen Fight Night Career, i know it would be awesome if we also got one with UFC or if we got a similar career to Undisputed.Last edited by manliest_Man; 02-01-2017, 07:08 PM.Comment
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