Im not sure this will get changed at this point, but why do guys who get koed lean forward when the momentum for the strike says they should go backwards?
If i land a round house kick and its sends the guy to lala land, id say 99% of the time his body will follow the momentum of my strike and he will fall backwards, very rarely do guys fall forward after being kicked in the face unless they were already leaning that way.
What is the reasoning for going back to predetermined ko animations?
I know the rag doll physics were insane but all they needed was a little tuning, not a complete replacement.
Not to forget the ragdoll physics were a "big" feature of UFC 2 and im surprised you replaced them this way
If i land a round house kick and its sends the guy to lala land, id say 99% of the time his body will follow the momentum of my strike and he will fall backwards, very rarely do guys fall forward after being kicked in the face unless they were already leaning that way.
What is the reasoning for going back to predetermined ko animations?
I know the rag doll physics were insane but all they needed was a little tuning, not a complete replacement.
Not to forget the ragdoll physics were a "big" feature of UFC 2 and im surprised you replaced them this way

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