It sounded logical to me at first, but the more I thought about it, the more I disliked the idea. See, if you want to avoid a strike, there's always been a predictive element in it even with no delay. Most strikes in Fight Night like jabs and straights were way too fast to slip on reaction, you already had to predict those were coming instead of hooks.
But now, with the deliberate delay, you have to predict strikes so far in advance that it renders head movement almost useless. I regularly know which strikes are coming, I move the right stick to slip/sway but I still get hit because of the delay and all of the follow up strikes because getting hit cancels all queued-up input.
I do not think this is a fun gameplay mechanic, nor do I think that it's a realistic one. Sure, great strikers need to predict their opponents' moves, but that doesn't mean they don't have any reflexes.
I hope head movement can be patched so that it reacts instantly to player input, otherwise it's a complete waste of time.

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