Getting rocked in this game is just like "oh again, yea cool, I'll just block for 5 seconds". It is constant and repetitive.
We should have more rocked states in this game, with different fighter reactions. Stanky legs, sudden buckling of the knees at the moment of strike impact, devastating rocks where all senses seem lost despite still standing.
Some rocks should also be lasting longer. Irl fighters can be rocked for a minute at a time. Or with sustained assaults, entire rounds (Fabio Maldonado was rocked for 2.5 rounds vs Glover)
Maybe the answer is for strikes to penetrate the block easier on rocked opponents (yes I know you can get through block by wide/straight punch combos, but that typically just results in a knockdown that does nothing because you can't even jump on them)
The same goes for knockdowns, they should feel more dangerous, always.
The amount of "rocks" could also be reduced, to be honest. Make them less frequent, but more dangerous.
We should have more rocked states in this game, with different fighter reactions. Stanky legs, sudden buckling of the knees at the moment of strike impact, devastating rocks where all senses seem lost despite still standing.
Some rocks should also be lasting longer. Irl fighters can be rocked for a minute at a time. Or with sustained assaults, entire rounds (Fabio Maldonado was rocked for 2.5 rounds vs Glover)
Maybe the answer is for strikes to penetrate the block easier on rocked opponents (yes I know you can get through block by wide/straight punch combos, but that typically just results in a knockdown that does nothing because you can't even jump on them)
The same goes for knockdowns, they should feel more dangerous, always.
The amount of "rocks" could also be reduced, to be honest. Make them less frequent, but more dangerous.
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