I brought this up a while ago, but it didn't get much discussion. I'd like to see something in the way of long term leg health having a better impact. A quick lab shows that regardless of leg health (even when at its lowest state on both legs) there is really no other substantial changes. Power remains the same, stamina drain also appears the same. speed seems the same when not in a leg health event.
The easiest things to implement would be an increase in stamina for kicks when the leg is damages, or a reduction in power, or both slightly, and more severely when at a critical state. IRL even your punches should get weaker once you can't plant.
The point is , right now there is nothing. What do you guys think?
The easiest things to implement would be an increase in stamina for kicks when the leg is damages, or a reduction in power, or both slightly, and more severely when at a critical state. IRL even your punches should get weaker once you can't plant.
The point is , right now there is nothing. What do you guys think?
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