Tweaks To Blocking System Needed Now

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  • Boiler569
    MVP
    • Apr 2016
    • 2006

    #1

    Tweaks To Blocking System Needed Now

    I've been very impressed with the improvements & tweaks made to this game since launch --- fixing the head movement cheeze; making stamina somewhat realistic; allowing grapplers to implement their game with new takedown mechanics --- many improvements that myself & others have asked for over the years have come to pass, and it's freaking awesome.

    There's a reason I quit UFC 1 after 2 months; UFC 2 after 8 months; but am still going strong with UFC 3 nearly 1 year post launch (damn that was quick).

    Fanboy praise aside (love you GPD & GCers) --- I would really, REALLY like to see some improvements made to the blocking system.

    I'm keeping these changes pretty basic to accommodate current animations/etc., but of course I hope these and other ideas are expanded upon for future titles!


    1) Dynamic Blocking. To illustrate, I like to use the example of someone throwing a Rear Head Kick from too far, having to spin-around to regain their stance. For many frames (idk how many, but many!) --- the kicking fighter is BLIND to what type of strike is coming, assuming the defensive fighter timed a perfect counter.

    Sure, the spinning fighter can cover-up and hopefully mitigate some damage from what they expect is a big strike, but they really don't know if it's a straight; a hook; an uppercut; an overhand; a flying knee ----

    The way it currently stands, the spinning fighter is able to raise his block pretty darn early (before fully completing the spin) and if they get their guard up, are able to fully-block the strike with absolute minimum bleed-thru or damage to block power.

    Let's say I time a perfect overhand right as they are spinning. They get their guard up *JUST IN TIME* but they're really just covering-up blind --- they don't know what direction the strike is coming from at all, so its' a hail-mary defense.

    I think they should take some major bleed-thru damage, AND take some more damage to their block power so that future strikes in a combo might get through more easily.

    There are other instances where bleed-thru and/or block damage should be much higher, but the spinning 'blind cover-up' is the best one I've experienced.


    2) Trade Block Power For Stamina Tax --- I would like to see a 10% decrease in block power. Blocking is too effective in-game.

    BUT --- I wholeheartedly believe that 'pressure fighters' (cough cough spammers) still have an advantage over counter fighters. Though this has been improved a lot over the years. There's a reason most of the top 100 throw more than 100 strikes in the first round.

    So, I don't want to totally nerf blocking power.

    To counter the 10% decrease in block power (thus, helping pressure fighters) ---- I would like to see a 20% INCREASE in stamina tax to strikes which are blocked.

    Pressure fighters, if they use their pressure properly, should see a slight advantage under this system. But those who are truly just button mashers will really hurt.

    Defensive fighters who rely on blocking will either have their guard broken down much more easily, or will begin to use head movement & foot movement in-between blocking 2 or 3 strikes, to truly gas their opponents with a myriad of defensive tools. Not just holding R2/RT.

    As an alternative or complement to this change ---- perhaps block power remains the same, but the RECHARGE of your block power takes longer. Or, your block meter is chopped-down over time while standing. For some reason you can wear people's blocks down with ground and pound but it's pretty much impossible to do so while standing.


    3) Left/Right blocking --- I always liked the idea of targeting one side of the body or the other. i.e. targeting opponent's left eye with your right straight; targeting opponent's liver with left hook; etc.

    Although I do NOT necessarily want to go back to the old 'left arm health; right arm health' dynamic ... I would like to see some sort of penalty for trying to block the same type of strike over and over.


    I'm still on the fence about #3. It was more just a brainstorm.

    But #1 and #2 I believe would lead to major improvements in the standup meta, bringing it to a nearly perfect level, based upon the animations & game engine we have.

    Anyone agree/disagree or have other thoughts about blocking system??

    Last edited by Boiler569; 12-10-2018, 11:21 AM.
    PSN: Boiler569
    Have Fun, It's Just A GAME!
    Top 10 (Fight Night Series) R.I.P. Joe Frazier
    FNR4 Gamestop Vegas Tournament Qualifier
    Ranked #1 (EA MMA)

    UFC 3 LEC: 2x Diamond; 6x Plat.
    @Boiler569 on Twitter & Twitch
  • Phillyboi207
    Banned
    • Apr 2012
    • 3159

    #2
    Re: Tweaks To Blocking System Needed Now

    Glad you made this topic.

    I was thinking of something similar.

    I was hoping we could get full control of our block but it wouldnt be necessary.

    So let us hold block like we currently do to block both sides but increase bleed through by about 30%. It can also be broken the same way it currently works.

    Let us either block to the side by pressing block and left/right or forward by pressing block and up/down. So you’re either blocking all strikes or choosing between forward arching strikes and straight strikes.

    To balance this increase stamina tax on blocked strikes by like 40% and slow down the acceleration from hard combos a bit.

    Ideally parries for straight strikes and body kicks would also exist (no constant freeze, make it work like block counters. Tight window based on block rating and the attacker can still sway/lunge)

    So yeah same concepts. One of the things that makes MMA cool is the small gloves making blocking more difficult. Footwork/head movement should be the go to for defense.

    Comment

    • Boiler569
      MVP
      • Apr 2016
      • 2006

      #3
      Re: Tweaks To Blocking System Needed Now

      Yes man would love to see more control of block in UFC 4 for sure. Block rating would mean more than just how strong your block is; perhaps even a few different blocking styles or "move levels" ---- would allow for more UT cards, so more money for EA, right?



      I don't think you or I want a 'parry system' as has existed in the past, but definitely a system where you get some sort of advantage by precisely timing blocks to a specific side or type of strike. Whether it's slight frame advantage; stamina implications; bleed-thru; or combination of those
      PSN: Boiler569
      Have Fun, It's Just A GAME!
      Top 10 (Fight Night Series) R.I.P. Joe Frazier
      FNR4 Gamestop Vegas Tournament Qualifier
      Ranked #1 (EA MMA)

      UFC 3 LEC: 2x Diamond; 6x Plat.
      @Boiler569 on Twitter & Twitch

      Comment

      • Phillyboi207
        Banned
        • Apr 2012
        • 3159

        #4
        Re: Tweaks To Blocking System Needed Now

        Originally posted by Boiler569
        Yes man would love to see more control of block in UFC 4 for sure. Block rating would mean more than just how strong your block is; perhaps even a few different blocking styles or "move levels" ---- would allow for more UT cards, so more money for EA, right?



        I don't think you or I want a 'parry system' as has existed in the past, but definitely a system where you get some sort of advantage by precisely timing blocks to a specific side or type of strike. Whether it's slight frame advantage; stamina implications; bleed-thru; or combination of those
        Yeah no automatic freeze for the parry. I’d want to work like a block counter. If you get parried you can still sway/lunge but blocking wouldnt be possible. The input to get off a parry carry would be tight. So you’d have to input the strike right as the parry starts to get the strike off in time.

        Comment

        • rabbitfistssaipailo
          MVP
          • Nov 2017
          • 1625

          #5
          Re: Tweaks To Blocking System Needed Now

          This game caters to pressure fighters ... honestly if it's one thing I do not like about this game it's the block breaking system .

          All some has to do is just keep lunging forward ...with strikes ...just keep lunging forward . Every now and then you just might get lucky and dodge a head kick and get spear . Perhaps you might make a read and dodge the lunging hooks , the second one will catch you . God forbid should and uppercut be mixed in the combo .

          Even of you bait then into a pull counter they will step in and lunge with strikes .

          You back dash they lunge and stick to you . You side step every now and then you are lucky ...other times you side step into a hook and you keep asking yourself when is this guy going to slow down when is the stamina system going to help .

          You'll hear nothing but joe go woo woo woo.

          Good suggestion on the block system tho .



          Sent from my Infinix X604 using Operation Sports mobile app

          Comment

          • LoveThisLife
            Rookie
            • Oct 2018
            • 92

            #6
            Re: Tweaks To Blocking System Needed Now

            Originally posted by rabbitfistssaipailo
            This game caters to pressure fighters ... honestly if it's one thing I do not like about this game it's the block breaking system .

            All some has to do is just keep lunging forward ...with strikes ...just keep lunging forward . Every now and then you just might get lucky and dodge a head kick and get spear . Perhaps you might make a read and dodge the lunging hooks , the second one will catch you . God forbid should and uppercut be mixed in the combo .

            Even of you bait then into a pull counter they will step in and lunge with strikes .

            You back dash they lunge and stick to you . You side step every now and then you are lucky ...other times you side step into a hook and you keep asking yourself when is this guy going to slow down when is the stamina system going to help .

            You'll hear nothing but joe go woo woo woo.

            Good suggestion on the block system tho .



            Sent from my Infinix X604 using Operation Sports mobile app
            We went through this block breaking system with FN4. it did not work then and doesn't work now.

            Comment

            • rabbitfistssaipailo
              MVP
              • Nov 2017
              • 1625

              #7
              Re: Tweaks To Blocking System Needed Now

              I never had the opportunity of playing fight night but recent events make me wonder why no one on YouTube ever posts videos of people trying to pressure them non-stop with a stamina god in this game .

              Only other person I've seen post such a video is IMUHBOXER .

              I've said it in the past someone post a video of some just coming with pressure ...lunging strikes after lunging strikes and let me learn how to deal with it . I'm still waiting .







              Sent from my Infinix X604 using Operation Sports mobile app

              Comment

              • LoveThisLife
                Rookie
                • Oct 2018
                • 92

                #8
                Re: Tweaks To Blocking System Needed Now

                Originally posted by rabbitfistssaipailo
                This game caters to pressure fighters ... honestly if it's one thing I do not like about this game it's the block breaking system .

                All some has to do is just keep lunging forward ...with strikes ...just keep lunging forward . Every now and then you just might get lucky and dodge a head kick and get spear . Perhaps you might make a read and dodge the lunging hooks , the second one will catch you . God forbid should and uppercut be mixed in the combo .

                Even of you bait then into a pull counter they will step in and lunge with strikes .

                You back dash they lunge and stick to you . You side step every now and then you are lucky ...other times you side step into a hook and you keep asking yourself when is this guy going to slow down when is the stamina system going to help .

                You'll hear nothing but joe go woo woo woo.

                Good suggestion on the block system tho .



                Sent from my Infinix X604 using Operation Sports mobile app
                This is exactly how many fights (especially against people in the Top 100) go. I hate to be so down on this aspect of the game but... it is what it is.

                I feel like the speed of the striking game needs to be slowed down. There has to be a way to make each strike feel more substantial.

                Comment

                • rabbitfistssaipailo
                  MVP
                  • Nov 2017
                  • 1625

                  #9
                  Re: Tweaks To Blocking System Needed Now

                  It's weird man to be honest ...guys just pick someone with mad stamina and just keep lunging forward as soon as you hit their block without holding your block just skip away once you see them move . Then repeat .

                  This exact sequence is how the game punishes your stamina whilst rewarding a pressure fighter who dictates the pace.



                  Sent from my Infinix X604 using Operation Sports mobile app

                  Comment

                  • Phillyboi207
                    Banned
                    • Apr 2012
                    • 3159

                    #10
                    Re: Tweaks To Blocking System Needed Now

                    Originally posted by rabbitfistssaipailo
                    I never had the opportunity of playing fight night but recent events make me wonder why no one on YouTube ever posts videos of people trying to pressure them non-stop with a stamina god in this game .

                    Only other person I've seen post such a video is IMUHBOXER .

                    I've said it in the past someone post a video of some just coming with pressure ...lunging strikes after lunging strikes and let me learn how to deal with it . I'm still waiting .







                    Sent from my Infinix X604 using Operation Sports mobile app
                    Watch ESFL fights to see the different ways to deal with pressure.

                    The most effective is to learn their favorite combos and then slip-counter the last strike.

                    Easier said than done but I definitely dont think the game caters to pressure anymore.

                    Comment

                    • rabbitfistssaipailo
                      MVP
                      • Nov 2017
                      • 1625

                      #11
                      Re: Tweaks To Blocking System Needed Now

                      Originally posted by Phillyboi207
                      Watch ESFL fights to see the different ways to deal with pressure.

                      The most effective is to learn their favorite combos and then slip-counter the last strike.

                      Easier said than done but I definitely dont think the game caters to pressure anymore.
                      Bro nobody pressures in ESFL ...mention one esfl fight or card were someone has successively just mounted pressure . For some reason nobody on YouTube ever posts fights against pressure fighters why ?

                      But I will so as you suggest but as soon as you pull counter a skilled fighter will skip away .

                      I challenge anyone to show me a video of them fighting a pressure fighter with god like stamina in this game for 10 successive fights.

                      There are certain fighters in this game that can keep in you in the phone booth all day long and box you from one side of the octagon to the other .

                      Moving backwards even with a back dash is a death sentence in this game especially if you block is broken after an exchange .

                      I will repeat again I challenge anyone to show me a video of them dealing with a pressure fighter with good pressure successively .

                      Maybe I suck at this game ...maybe I'm crazy ....

                      Sent from my Infinix X604 using Operation Sports mobile app

                      Comment

                      • Phillyboi207
                        Banned
                        • Apr 2012
                        • 3159

                        #12
                        Re: Tweaks To Blocking System Needed Now

                        Originally posted by rabbitfistssaipailo
                        Bro nobody pressures in ESFL ...mention one esfl fight or card were someone has successively just mounted pressure . For some reason nobody on YouTube ever posts fights against pressure fighters why ?

                        But I will so as you suggest but as soon as you pull counter a skilled fighter will skip away .

                        I challenge anyone to show me a video of them fighting a pressure fighter with god like stamina in this game for 10 successive fights.

                        There are certain fighters in this game that can keep in you in the phone booth all day long and box you from one side of the octagon to the other .

                        Moving backwards even with a back dash is a death sentence in this game especially if you block is broken after an exchange .

                        I will repeat again I challenge anyone to show me a video of them dealing with a pressure fighter with good pressure successively .

                        Maybe I suck at this game ...maybe I'm crazy ....

                        Sent from my Infinix X604 using Operation Sports mobile app
                        Are you on xbox or ps4?

                        They dont go wild with pressure all the time because it’s not easy against a skilled opponent. You’re more vulnerable moving forward and your strikes are slower.

                        Comment

                        • EarvGotti
                          MVP
                          • Nov 2009
                          • 2249

                          #13
                          Re: Tweaks To Blocking System Needed Now

                          Swisslibax pressures all the time dude. He won his last fight but the opponent did a decent job of avoiding his pressure.

                          Boiler made some great points and i 100% agree with #1 and #2. Stamina improvements have been great over the year...but i feel like they are just a tiny bit away from nailing it on the head.

                          I can't believe how far this game has come; from day 1 when everyone just body spammed and swayed to now where fights from the top players look very very realistic. I'm very impressed and these changes have brought me back to the game.
                          Lineup:
                          PG) Gary Payton
                          SG) '95-'96 Michael Jordan
                          SF) Sapphire Scottie Pippen
                          PF) '95-'96 Dennis Rodman
                          C) Hakeem Olajuwon

                          Comment

                          • rabbitfistssaipailo
                            MVP
                            • Nov 2017
                            • 1625

                            #14
                            Re: Tweaks To Blocking System Needed Now

                            I think I will just take a break from the game for a while .

                            Sent from my Infinix X604 using Operation Sports mobile app

                            Comment

                            • 1212headkick
                              Banned
                              • Mar 2018
                              • 1823

                              #15
                              Re: Tweaks To Blocking System Needed Now

                              Game needs rhythm manipulation (its why combos feel stale) and the game needs parrys with no multiplier. Kids crying about parries gave room for the broken system we have. Know what id do if they tryed to block break me? Parry.

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