Its a bit hard to explain so let me know if you have any qeustions.
The key is to only use the database for record keeping, changing the rankings (I use the rankings scoring system the game uses with some tweaks to change the rankings) and keeping track of injuries/suspensions.
I'll walk you through what I did for my last card.
- I set the database date to a month out from the date of the card so that I dont have to have people on a short camp when I schedule a card..
- I started a new game and added the card. I set my email settings to interrupt the sim anytime an injury occurs and set the injury settings to high. I then simmed the month which was interrupted several times because of injuries. I had to replace on fight and remove another one because it happened a week before the event and no one was available. I then simmed the card.
- I then fought the card in UFC 3 and inputed each of the fights and the results into the data under "pre game results". After each fight, I'd go into "characters" and change each fighters "ranking" rating based on the game's ranking scoring system (let me know if you want me to break that down for you).
- Finally, I go back into the game save and see who is medically suspended. I take that info and add it to the "pre-game incidents" section of the database.
The game save is purely for generating injuries/drug suspensions/challenging match making. The database is for everything else. If you want to see your current rankings, just create a second game with the updated database.
So as you can see...its complicated. But once you get the hang of it, its adds depth to a universe. For example, I had a few matches already set for the card. One was Tai Tauvusa vs. Ben Rothwell. Tai refused to fight Ben (he said it was too much of a step up) so I had to scramble and find someone else available.
I had Cain in a fight that he won. Before WMMA, I would just put him in another fight 3 mos later. Not now, the game told me that Cain needed to recuperate for 6 mos so I cant use him until the summer.