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Live Tuner Set - Jan 7, 2019

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Old 01-07-2019, 08:58 PM   #9
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by Haz_____
Was hoping to see a buff for my man Gil Burns, but still some good stuff here.

That was an oversight on my part. I'll suggest some changes for him on the next update. What sucks is because I screwed up and forgot to submit my suggestions for him, it will likely be February (after the next PPV) before he gets changed. I'm pissed at myself for this one.
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Old 01-07-2019, 09:36 PM   #10
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by GameplayDevUFC
I actually wanted to slow down the knee/elbow combos in a tuner, but it didn't work for an unfortunate technical reason that would require a patch.

This on the other hand could work in a tuner. I think.
Would you be able to buff damage from knees(jumping and standard) when someone is ducking/going for a TD but decrease overall damage on them?

Can ranges be adjusted in the tuner as well?

Like uppercuts being tuned to elbow range.

This way intercept knees would be their primary use and the go-to strike against TDs

Thanks for the detailed list on stats changes btw
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Old 01-07-2019, 10:01 PM   #11
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by Phillyboi207
Would you be able to buff damage from knees(jumping and standard) when someone is ducking/going for a TD but decrease overall damage on them?

Can ranges be adjusted in the tuner as well?

Like uppercuts being tuned to elbow range.

This way intercept knees would be their primary use and the go-to strike against TDs

Thanks for the detailed list on stats changes btw

Knee range needs to be addressed, you could be backing away from somebody throwing a knee and the knee will still hit you and do an absurd amount of body damage.
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Old 01-07-2019, 10:08 PM   #12
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Re: Live Tuner Set - Jan 7, 2019

Quote:
Originally Posted by Phillyboi207
Would you be able to buff damage from knees(jumping and standard) when someone is ducking/going for a TD but decrease overall damage on them?

Can ranges be adjusted in the tuner as well?

Like uppercuts being tuned to elbow range.

This way intercept knees would be their primary use and the go-to strike against TDs

Thanks for the detailed list on stats changes btw
Problem is most fighters don't have a knee in this game.
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Old 01-07-2019, 10:13 PM   #13
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Re: Live Tuner Set - Jan 7, 2019

I been using Corey Overtime him for the last week so nice to see the buffs. is season 9 starting soon?
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Old 01-07-2019, 10:22 PM   #14
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Re: Live Tuner Set - Jan 7, 2019

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Originally Posted by GameplayDevUFC
Gameplay Changes
  • Removed the ability to perform a spear takedown when the fighter attempting the takedown is in a health event.

Ratings Changes
  • Al Iaquinta - Strike speed plus 2, chin plus 2 (93), body health plus 2 (91), head movement plus 1 (91), footwork plus 3 (91), Block plus 2 (92), sub d plus 4 (90), grapple stamina plus 4 (90), striking stamina plus 4 (92), endurance plus 3 (90), bottom game plus 3
  • Kevin Lee - Switch stance plus 13, body plus 1 (90)
  • Dan Hooker: Chin plus 2 (90), toughness +4, heart +4 strike speed plus 2
  • Jon Jones: plus 2 in strike stamina to 94, plus 1 in grapple stamina to 93 Footwork: 4 point buff to 94. Plus 2 in head movement to 92
  • Andrei Arlovski: strike speed - 1 (93)
  • Chad Mendes: body strength: - 1
  • Corey Anderson: Strike Stamina plus 2 - 89, Chin plus 1 - 89, toughness plus 2, heart plus 2 89
  • Latifi: TDD plus 3, Clinch grapple plus 2
  • Carlos Condit: Bottom game minus 1 (89)
  • Amanda Nunes: plus 1 power, accuracy plus 2, head movement plus 2
  • Alex Gustaffsson: strike speed -1
On Iaquinta, he should get Counter Puncher Level 3 and GameChanger Level 3.
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Old 01-07-2019, 10:36 PM   #15
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Re: Live Tuner Set - Jan 7, 2019

Good stuff, glad to see Lee finally get a switch stance buff and always happy to see a Hooker buff, though he also needs a switch buff (currently 80) he switches competently and fought Edson mostly in southpaw as well as the Hirota fight.
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Old 01-07-2019, 11:22 PM   #16
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Re: Live Tuner Set - Jan 7, 2019

I have a question about the Ragin' Al buff.

He showed some fantastic head movement in the Lee fight, but only got a +1 buff to 91 Head movement.

Is this because Lee (in-game) only has 86 accuracy.

Initially I thought to myself "that seems like a low buff considering his pocket work/slips in that fight" BUT if the opponent hasn't good accuracy it's going to make your slips look better isn't it.

I don't mind or anything, a buff is a buff and Al feels WAAAY better now, just curious.
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