The best tool is FWD Moving Body Jab FEINT - it has >= Range and less ST Stamina cost than other variants of Feints (FWD Moving Jab/Straight/body Straight).
Lets compare FWD Moving Body Jab feint VS (not blocking) FWD Lunge
(Blocking Lunge is worse b/c shorter range and 8frames delay penalty before launching strike from it):
+ bit longer range
+ twice less ST Stamina cost (paradox! need fixing!)
= the same follow up strike startup (no delay before it starts) but ONLY IF follow up strike IS a part of Hard Combo (example, 1-2)
= almost has no evasive properties b/c i am sure body punch has it on 2nd half of its startup (not cancellable).
- can not to Blocking during it
- has increased Vulnerability, more risky
P.S. FWD Lunge range is scaling depends on the distance to the opponent (closer to the opponent = has more range) - btw this is WRONG too! b/c is unrealistic and makes difficult for zoning by Lunges.
RESUME: i agree, that it needs to be fixed (by buffering and fixing FWD Lunge and some tuning FWD Jab/straight feints too).
Practice mode doesn't allow for the AI to utilize get, which affects testing how it ignores the range reduction when backing up from a jab body Straight. When you back up from a jab body straight, combo or not, it will not track, when you use the feint with proper timing, it literally slides you much further than the intended distance.