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Bring parrys back for straight strikes only

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Old 02-25-2019, 02:00 PM   #17
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Re: Bring parrys back for straight strikes only

The cost of slipping into a strike is too severe ...

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Old 02-25-2019, 02:06 PM   #18
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Re: Bring parrys back for straight strikes only

That’s fair though ... a slip straight can end a fight

And if I slip the wrong way and eat a head kick that could end a fight .

It’s balanced.

Last edited by jigsaw736; 02-25-2019 at 02:16 PM.
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Old 02-25-2019, 05:43 PM   #19
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Re: Bring parrys back for straight strikes only

Quote:
Originally Posted by jigsaw736
That’s fair though ... a slip straight can end a fight

And if I slip the wrong way and eat a head kick that could end a fight .

It’s balanced.
Why are slip straights enough? Why can't other methods of defense be added, there's far more offensive tools than defensive tools, why not add more for balance.
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Old 02-25-2019, 07:11 PM   #20
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Re: Bring parrys back for straight strikes only

Quote:
Originally Posted by Lauriedr1ver
Why are slip straights enough? Why can't other methods of defense be added, there's far more offensive tools than defensive tools, why not add more for balance.
Hes trying to be like retracted. And yes jigsaw im top 100. Parries are realistic. Theyve been in all combat sports games. Head movement is too dangerous to rely on. Me i use all the tools i can beat top guys and its still not enough. In a meta where the name of the game is block breaking this would force accuracy over brute force. Dont forget who was the first person to teach you to grapple jigsaw. Alot of guys in the top 100 got there by cheesey methods. Im one of the few sim players in the top 100. Jigsaw has hard on for trolling me
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Old 02-25-2019, 09:03 PM   #21
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Re: Bring parrys back for straight strikes only

Quote:
Originally Posted by 1212headkick
Hes trying to be like retracted. And yes jigsaw im top 100. Parries are realistic. Theyve been in all combat sports games. Head movement is too dangerous to rely on. Me i use all the tools i can beat top guys and its still not enough. In a meta where the name of the game is block breaking this would force accuracy over brute force. Dont forget who was the first person to teach you to grapple jigsaw. Alot of guys in the top 100 got there by cheesey methods. Im one of the few sim players in the top 100. Jigsaw has hard on for trolling me
All respect , I owe my esfl career to you I didn’t no what it was before I met you.

My grappling has come a long way , thanks !

But come on , I’m a sim player to don’t you think? I don’t cheese . I’ve found ways to be successful without block breaking. It can be done with enough practice
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Old 02-26-2019, 02:22 AM   #22
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Re: Bring parrys back for straight strikes only

Parry in prev UFCs was an unbalanced thing w broken risk/reward:
+ gave large Frame advantage (freeze)
+ stable
+ low stamina cost
- but time penalty & shortens window before you can perform the next parry - prevents Parry spamming
+ works against all type of strikes, only need to decide high or low
+ if mistimed vulnerability was not too high.


But parties exists irl, so they must to be in realistic game.


I agree to return Parries ONLY WHEN PARRIES WILL BE for its balanced risk/reward:
- only against WEAK LINEAR STRIKES )I.e. Jab and Straight) plus decide high or low
- bit harder timing to success (shorter deflect window, Max 8frames)
- has increased Vulnerability during it if mistimed
- has increased Stamina cost (as Hook) - prevents Parry spamming.
+ WIILL GRANT Frame advantage (freeze) but SMALL, NO guaranteed punishment only a bit advantage to start your attack
+ will have a variant to Parry INTO CLINCH if succeed.

Last edited by SUGATA; 02-26-2019 at 07:48 AM.
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Old 02-26-2019, 06:14 AM   #23
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Re: Bring parrys back for straight strikes only

Quote:
Originally Posted by SUGATA
Parry in prev UFCs was an unbalanced thing w broken risk/reward:
+ gave Frame advantage (freeze)
+ stable
+ low stamina cost
+ works against all type of strikes, only need to decide high or low
+ if mistimed vulnerability was not too high.


But parties exists irl, so they must to be in realistic game.


I agree to return Parries ONLY WHEN PARRIES WILL BE for its balanced risk/reward:
- only against WEAK LINEAR STRIKES )I.e. Jab and Straight) plus decide high or low
- bit harder timing to success (shorter deflect window, Max 8frames)
- has increased Vulnerability during it if mistimed
- has increased Stamina cost (as Hook)
+ WIILL GRANT Frame advantage (freeze) but SMALL, NO guaranteed punishment only a bit advantage to start your attack
+ will have a variant to Parry INTO CLINCH if succeed.
That’s exactly how it should work
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Old 02-26-2019, 07:43 PM   #24
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Re: Bring parrys back for straight strikes only

Quote:
Originally Posted by SUGATA
Parry in prev UFCs was an unbalanced thing w broken risk/reward:
+ gave large Frame advantage (freeze)
+ stable
+ low stamina cost
- but time penalty & shortens window before you can perform the next parry - prevents Parry spamming
+ works against all type of strikes, only need to decide high or low
+ if mistimed vulnerability was not too high.


But parties exists irl, so they must to be in realistic game.


I agree to return Parries ONLY WHEN PARRIES WILL BE for its balanced risk/reward:
- only against WEAK LINEAR STRIKES )I.e. Jab and Straight) plus decide high or low
- bit harder timing to success (shorter deflect window, Max 8frames)
- has increased Vulnerability during it if mistimed
- has increased Stamina cost (as Hook) - prevents Parry spamming.
+ WIILL GRANT Frame advantage (freeze) but SMALL, NO guaranteed punishment only a bit advantage to start your attack
+ will have a variant to Parry INTO CLINCH if succeed.
I like this:

I would DEFINITELY personally prefer for it to be only be straight strikes, and that you can only parry counter with the strike you parried, so if you parried a jab, you can only counter with a jab, etc etc.

Allow for parrying roundhouse body kicks, but the window is much tighter.

Also, we'll need a front and side block for UFC 4.
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