We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutorial

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  • SUGATA
    MVP
    • Apr 2016
    • 1375

    #1

    We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutorial

    What Meters are still hidden in the game:

    1. Chin meter - determines how long to KO the opponent

    2. Stun meter - determines reaching Health event (don’t mess it with Health bars, they are different)

    3. Striking (frames) advantage meter - how early you can start your move. This is now the MOST IMPORTANT AND CRUCIAL meter - how many of us are using GPDs frame data
    I think almost nobody.

    All these meters already exists in Dev kit, but are hidden in the game.

    They are very good important in exploring and learning the game, even by ourselves w/o any meta and frame data files and much less boring. Especially with a full lack of Tutorial in the game.


    Devs, please, include ALL this 3 meters in PRACTICE ONLY.
    Of course, none of them must to be showed in ANY division of RANKED modes.
    Last edited by SUGATA; 03-07-2019, 02:29 AM.
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  • RomeroXVII
    MVP
    • May 2018
    • 1663

    #2
    Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

    Originally posted by SUGATA
    What Meters are still hidden in the game:

    1. Chin meter - determines how long to KO the opponent

    2. Stun meter - determines reaching Health event (don’t mess it with Health bars, they are different)

    3. Striking (frames) advantage meter - how early you can start your move. This is now the MOST IMPORTANT AND CRUCIAL meter - how many of us are using GPDs frame data
    I think almost nobody.

    All these meters already exists in Dev kit, but are hidden in the game.

    They are very good important in exploring and learning the game, even by ourselves w/o any meta and frame data files and much less boring. Especially with a full lack of Tutorial in the game.


    Devs, please, include ALL this 3 meters in PRACTICE ONLY.
    Of course, none of them must to be showed in ANY division of RANKED modes.
    Yep, I agree with this. Practice mode should let you figure out frame recovery too, I like that you brought this up.
    EA Sports UFC GameChanger
    PSN: RomeroXVII
    ESFL UFC 4 PS4 Champion
    E-Sports Summer Series EA UFC Champion (Season 1)
    ESFL UFC 4 Las Vegas 2022 World Champion

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    • WarMMA
      MVP
      • Apr 2016
      • 4612

      #3
      Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

      Agree with all this. There's a bit that needs to be added to practice imo. That's another thing they gotta follow from UD3...the practice mode settings. You should be able to set to any position and you should be able to record grapple moves for the CPU to follow.
      Last edited by WarMMA; 03-07-2019, 09:43 PM.

      Comment

      • 1212headkick
        Banned
        • Mar 2018
        • 1823

        #4
        Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

        Originally posted by SUGATA
        What Meters are still hidden in the game:

        1. Chin meter - determines how long to KO the opponent

        2. Stun meter - determines reaching Health event (don’t mess it with Health bars, they are different)

        3. Striking (frames) advantage meter - how early you can start your move. This is now the MOST IMPORTANT AND CRUCIAL meter - how many of us are using GPDs frame data
        I think almost nobody.

        All these meters already exists in Dev kit, but are hidden in the game.

        They are very good important in exploring and learning the game, even by ourselves w/o any meta and frame data files and much less boring. Especially with a full lack of Tutorial in the game.


        Devs, please, include ALL this 3 meters in PRACTICE ONLY.
        Of course, none of them must to be showed in ANY division of RANKED modes.
        Waiting on your thesis

        Comment

        • 1212headkick
          Banned
          • Mar 2018
          • 1823

          #5
          Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

          Showing only the meters to yourself wouldn't hurt anything just like stamina d5 and up

          Comment

          • SUGATA
            MVP
            • Apr 2016
            • 1375

            #6
            Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

            Originally posted by 1212headkick
            Showing only the meters to yourself wouldn't hurt anything just like stamina d5 and up

            Why all those meters in Practice only and NOT for Ranked versus:
            - bars meters are CONCRETE exact knowledge w CONCRETE exact results, so robotic gameplay (both players are looking on bars and meters not on the opponent).


            - b/c in real life fight you never knows how EXACTLY your opponent is tired (his stamina bar), is injured (his Block and Health bars), is closed to KO (his CHin meter), is going to stun rocked (his Stun meter), you have striking advantage opening (Frame advantage meter) - NO exact knowledge, ONLY APPROXIMATE.

            - bit you know your own feelings better - more exact.

            - So, I am against showing ANY of his bars meters during Ranked , even Stamina and Block bars.

            > so I agree in Ranked mode to show up MY Stamina and Block meters - b/c irl you can FEEL it, and no any meters for opponent b/c you can ONLY ANTICIPATE his conditions.

            WHY we need ALL these meters for both in Practice - to learn and explore the dame rules and mechanics, do we can to create right scripts and tactics and understand our mistakes.
            Last edited by SUGATA; 03-08-2019, 05:26 AM.
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            • RomeroXVII
              MVP
              • May 2018
              • 1663

              #7
              Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

              Originally posted by SUGATA
              Why all those meters in Practice only and NOT for Ranked versus:
              - bars meters are CONCRETE exact knowledge w CONCRETE exact results, so robotic gameplay (both players are looking on bars and meters not on the opponent).


              - b/c in real life fight you never knows how EXACTLY your opponent is tired (his stamina bar), is injured (his Block and Health bars), is closed to KO (his CHin meter), is going to stun rocked (his Stun meter), you have striking advantage opening (Frame advantage meter) - NO exact knowledge, ONLY APPROXIMATE.

              - bit you know your own feelings better - more exact.

              - So, I am against showing ANY of his bars meters during Ranked , even Stamina and Block bars.

              > so I agree in Ranked mode to show up MY Stamina and Block meters - b/c irl you can FEEL it, and no any meters for opponent b/c you can ONLY ANTICIPATE his conditions.

              WHY we need ALL these meters for both in Practice - to learn and explore the dame rules and mechanics, do we can to create right scripts and tactics and understand our mistakes.

              You can even feel the vibration of the block breaking hit if you have the vibration on, believe it or not. I picked up on it in Season 7, had no clue it gave away how hard the hits were on the block.
              EA Sports UFC GameChanger
              PSN: RomeroXVII
              ESFL UFC 4 PS4 Champion
              E-Sports Summer Series EA UFC Champion (Season 1)
              ESFL UFC 4 Las Vegas 2022 World Champion

              Comment

              • SUGATA
                MVP
                • Apr 2016
                • 1375

                #8
                Re: We need Stun, Chin and Advantage METERS in PRACTICE only to solve lack of Tutoria

                Originally posted by RomeroXVII
                You can even feel the vibration of the block breaking hit if you have the vibration on, believe it or not. I picked up on it in Season 7, had no clue it gave away how hard the hits were on the block.
                When Haptic feedback is switched Off you feel more clearly hit status. There are 3 situation:
                1. Your strike whiffed - no vibration (frames disadvantage)
                2. Your strike successfully blocked - very weak vibration
                3. Your strike successfully landed , hit - strong vibration, stronger the cumulative damage from the strike (not strike itself, b/c it can become weak) - stronger vibration.
                (Frames advantage)

                THE SAME you feel when YOU are getting hits:
                1. Opponent whiffed - no vibration (frames advantage)
                2. You blocked - weak vibration
                3. Opponent hits you - strong vibration.
                (Frames disadvantage).
                Very important to use Vibration signals for Hit Checking to feel opponent’s and your status and plan follow ups.
                Last edited by SUGATA; 03-09-2019, 04:30 AM.
                Full PATCH and Live tuners LIST for EA UFC 5
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