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Should a "perfect" block be integrated in EA sports UFC 4

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Old 04-23-2019, 03:20 PM   #17
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Re: Should a "perfect" block be integrated in EA sports UFC 4

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Originally Posted by Lauriedr1ver
Add the parrys that me, Romero and Philly have talked about since day 1. Also add the movement exchanges we said, it's getting boring saying the same stuff throughout the whole whole cycle of this incomplete game.
Parries could be activated on tighter windows of a perfect block, kind of similar to fight night round 4 where if you use your arms going from low block to high block right before you get hit, your arms push the punch away, giving you a counter shot
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Old 04-23-2019, 03:30 PM   #18
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Re: Should a "perfect" block be integrated in EA sports UFC 4

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Originally Posted by Gion
Parries could be activated on tighter windows of a perfect block, kind of similar to fight night round 4 where if you use your arms going from low block to high block right before you get hit, your arms push the punch away, giving you a counter shot
No, no, no, noooooooooo!
Parry should be o only used to interrupt the chain of a combo and give the guy who perform frame advantage to steal the momentum... but not free counter he’ll no
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Old 04-23-2019, 03:41 PM   #19
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Re: Should a "perfect" block be integrated in EA sports UFC 4

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Originally Posted by bmlimo
No, no, no, noooooooooo!
Parry should be o only used to interrupt the chain of a combo and give the guy who perform frame advantage to steal the momentum... but not free counter he’ll no
I said similar to fight nights style of parrying strikes, not fight nights execution and free shots like UFC 2
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Old 04-23-2019, 03:58 PM   #20
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Re: Should a "perfect" block be integrated in EA sports UFC 4

It should operate some what similar to hook counters. Also give frame advantages similar to small lunges so you can use it for defensive movement as well
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Old 04-25-2019, 12:16 PM   #21
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Re: Should a "perfect" block be integrated in EA sports UFC 4

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Originally Posted by Gion
"Perfect" block, no I dont mean THQs impenetrable block, but a timing based block system that has short term deterioration with each hit. In real life, 3 strikes to the head are hardly ever at all blocked in succession. Head movement and evasion are used and blocking is normally the weakest line of defense against combinations. Fighters test eachother at a distance, breaking through the block, what if the blocking system worked so that camping on high block, or taking multiple hits, resulted in a heavily weakend block. If blocks are not properly timed = weakend block/hard breakthrough. Combination strikes against an only block defense = hard bleed through. This negates the use of recycling combinations to break block and requires intelligence use of perfect blocks, head movement, and footwork, to negate heavy offense. Feints also play VERY heavily into this, as a badly timed perfect block will result in a sub par defense against said strike, leading to more intelligent striking
This is the best idea I’ve seen in a while, perfect for those Yoel Romero type fighters who don’t use too much head movement. I hope this is in the next UFC for sure.
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Old 05-03-2019, 11:02 PM   #22
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Re: Should a "perfect" block be integrated in EA sports UFC 4

To be fair Id liken block counters to parrys. Theyd of had more use for straight strikes. Do the same with straights allow them to be slipped
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