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Originally Posted by Haz____ |
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Ok so,
heres there entire post which you replied to:
So out of that entire post, and the multiple points I made, the only thing you felt compelled to reply to is the words "Street Fighter"?
You know exactly what I mean... I'm not saying UFC has Power bars, and Hadukens... I'm not sayiny UFC is Street Fighter, or Tekken, or Dead or Alive. Im saying they are modeling their game design off the concepts and mechanics in Competitive Fighters instead of focusing on the authenticity of the sport.. This point is obvious, and not even debated. That's even part of Aberts arguement; that comp players want a comp fighter, regardless of realism.
Which at that point just go play Mortal Kombat or any other comp fighter, like Tweedy did. There are already plenty of games which fill that demographic.
However, this type of sole focus on semantics instead of concepts is entirely a deflection tactic. I see this way too often on these boards. Someone has an interesting idea and then a few members come in and argue for 4 pages about semantics and bam, thread derailed. Happens constantly, and this is the only forum where ive seen this phenomenon so prevelantly.
I'm glad you agree that all styles should be represented though. As of now, many styles are possible, but pressure is still by farrrrr the most dominant force in the current meta. I don't think that's even up for debate. It's just how this game currently functions.
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*edit* Tone can be hard to convey via txt, so I just want to be absolutely clear, this is in no way attacking Romero. Romero is cool as hell, always been chill to me, and is a super legit player. Nothing but respect.
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No problem my guy. Yep, I specifically replied to that part because it was the only one where I feel that needed to be addressed. In general with regards to pressure, I definitely feel where the point is coming from.
The few things that nullifies pressure in game is a superior grappler i.e using the clinch, hit stun TDs and GA TDs, and once you get them to the ground, denials have to be on point. And, from a realistic perspective, I'm not even a fan of the grappling in game and I'm a wrestler, but that's why we're here as a community to HELP give solid feedback without having to bash the GCs, Dev's, etc etc.
If they didn't care about how we felt, we would have been left with the various issues we had in the beginning of the game. Geoff even dropped a tuner that really helps against pressure with regards to getting rocked and whatnot.
I think out of every single MMA game that has been created, in terms of fluidity (especially offline) this game has done extremely well. I love the striking in game, I love the undeniable TDs, low singles, cage animations that were added, so many things. But like everything, things can always be done better and since we know UFC 4 is confirmed, now is the time to speak up and let what you desire to be in the next game have a chance to be implemented, as long as it comes with concise reasoning.
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