Home

Would y’all be interested in an adrenaline system instead of FTF?

This is a discussion on Would y’all be interested in an adrenaline system instead of FTF? within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
MLB The Show 24 Review: Another Solid Hit for the Series
New Star GP Review: Old-School Arcade Fun
Where Are Our College Basketball Video Game Rumors?
Reply
 
Thread Tools
Old 05-12-2019, 03:32 PM   #1
Banned
 
OVR: 0
Join Date: Apr 2012
Would y’all be interested in an adrenaline system instead of FTF?

Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So as the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.

Last edited by Phillyboi207; 05-15-2019 at 06:33 AM.
Phillyboi207 is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-12-2019, 03:37 PM   #2
Pro
 
OVR: 0
Join Date: Nov 2017
Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Phillyboi207
Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So at the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.
Like Vitor mode?
Lauriedr1ver is offline  
Reply With Quote
Old 05-12-2019, 03:54 PM   #3
MVP
 
WarMMA's Arena
 
OVR: 0
Join Date: Apr 2016
Re: Would y’all be interested in an adrenaline system instead of FTF?

I wouldn't mind an adrenaline rush kinda thing going on, but what really needs to be done for the FTF on the ground is what Undisputed 3 had. There needs to be a fully interactive FTF system, where both the attacker and defender have options. In Undisputed 3 once a fighter was rocked and on the ground, the attacker had the options of striking, going for a sub or advancing position. The defender had the options of blocking strikes, using ground sways to try to avoid them, trying to catch them to regain posture control and also blocking transitions. The way it worked was the FTF state only lasted a certain amount of time, depending on how bad a fighter was hurt. In that time if you could land enough strikes on the defending fighter or their block, the ref would step in and stop it. And as the defender if you could avoid enough strikes or time and catch a strike, you'd regain posture control and recover. We need a interactive FTF system like that. This thing where the attacker mashes buttons and the defender wiggles the stick to magically recover needs to be outta here.

Last edited by WarMMA; 05-12-2019 at 03:58 PM.
WarMMA is offline  
Reply With Quote
Old 05-12-2019, 04:40 PM   #4
Banned
 
OVR: 0
Join Date: Apr 2012
Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Lauriedr1ver
Like Vitor mode?
I guess somethin like that

A lot of guys will go all out to finish. That risk vs reward of chasing the finish is something a lot have to choose between
Phillyboi207 is offline  
Reply With Quote
Old 05-12-2019, 04:58 PM   #5
Pro
 
OVR: 0
Join Date: Nov 2017
Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Phillyboi207
I guess somethin like that

A lot of guys will go all out to finish. That risk vs reward of chasing the finish is something a lot have to choose between
Dynamic FTF moments are a much needed edition.
Lauriedr1ver is offline  
Reply With Quote
Advertisements - Register to remove
Old 05-13-2019, 05:03 AM   #6
MVP
 
OVR: 0
Join Date: Dec 2017
Re: Would y’all be interested in an adrenaline system instead of FTF?

What's also very important - rocks on the ground.
But yours is a good idea.
Kingslayer04 is offline  
Reply With Quote
Old 05-14-2019, 11:36 PM   #7
Rookie
 
OVR: 0
Join Date: May 2019
Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Phillyboi207
Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So at the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.
I just want a balanced game without being so exploitable
MarathonFlow is offline  
Reply With Quote
Old 05-15-2019, 03:03 AM   #8
Rookie
 
OVR: 0
Join Date: Aug 2018
Re: Would y’all be interested in an adrenaline system instead of FTF?

UD3 got it right, they should just copy and paste imo. Unless they come up with something even better...
NEWSS is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 07:52 AM.
Top -