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Would y’all be interested in an adrenaline system instead of FTF?

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Old 05-12-2019, 03:32 PM   #1
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Would y’all be interested in an adrenaline system instead of FTF?

Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So as the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.

Last edited by Phillyboi207; 05-15-2019 at 06:33 AM.
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Old 05-12-2019, 03:37 PM   #2
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Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Phillyboi207
Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So at the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.
Like Vitor mode?
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Old 05-12-2019, 03:54 PM   #3
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Re: Would y’all be interested in an adrenaline system instead of FTF?

I wouldn't mind an adrenaline rush kinda thing going on, but what really needs to be done for the FTF on the ground is what Undisputed 3 had. There needs to be a fully interactive FTF system, where both the attacker and defender have options. In Undisputed 3 once a fighter was rocked and on the ground, the attacker had the options of striking, going for a sub or advancing position. The defender had the options of blocking strikes, using ground sways to try to avoid them, trying to catch them to regain posture control and also blocking transitions. The way it worked was the FTF state only lasted a certain amount of time, depending on how bad a fighter was hurt. In that time if you could land enough strikes on the defending fighter or their block, the ref would step in and stop it. And as the defender if you could avoid enough strikes or time and catch a strike, you'd regain posture control and recover. We need a interactive FTF system like that. This thing where the attacker mashes buttons and the defender wiggles the stick to magically recover needs to be outta here.

Last edited by WarMMA; 05-12-2019 at 03:58 PM.
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Old 05-12-2019, 04:40 PM   #4
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Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Lauriedr1ver
Like Vitor mode?
I guess somethin like that

A lot of guys will go all out to finish. That risk vs reward of chasing the finish is something a lot have to choose between
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Old 05-12-2019, 04:58 PM   #5
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Re: Would y’all be interested in an adrenaline system instead of FTF?

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Originally Posted by Phillyboi207
I guess somethin like that

A lot of guys will go all out to finish. That risk vs reward of chasing the finish is something a lot have to choose between
Dynamic FTF moments are a much needed edition.
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Old 05-13-2019, 05:03 AM   #6
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Re: Would y’all be interested in an adrenaline system instead of FTF?

What's also very important - rocks on the ground.
But yours is a good idea.
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Old 05-14-2019, 11:36 PM   #7
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Re: Would y’all be interested in an adrenaline system instead of FTF?

Quote:
Originally Posted by Phillyboi207
Right now Finish the Fight is incredibly linear and one of the game’s weakpoints. The attacker just spams a strike and the defender plays dead before springing back to life or being KO’d.

What if the system instead involved a temporary short term stamina boost at the expense of long term stamina / the endurance pool for the attacker.

So at the offensive fighter you have the option of going in for the kill or taking your time and conserving stamina.

For this to work you’d need to make ground and pound from knockdowns more fluid. Also add the ability to block and sway simutaneously on the ground/feet.
I just want a balanced game without being so exploitable
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Old 05-15-2019, 03:03 AM   #8
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Re: Would y’all be interested in an adrenaline system instead of FTF?

UD3 got it right, they should just copy and paste imo. Unless they come up with something even better...
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