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Old 07-11-2019, 01:49 AM   #1
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Changes to Stamina/ Stat System

So, I was just thinking about UFC 4 and trying to figure out how we've seen entirely new games be announced and released before we've even seen a picture of UFC 4 (come on devs, please). You've got fighters saying they want to be in the game. Lets get those guys mocapped!


Anyway, what if a fighters average fight time and average strikes landed, knockdowns per round, KOs in the first three rounds, etc., were used to determine a fighter's conditioning and stamina cost according to their output? Power fighters would be dangerous in the first round and then begin to fade. This would also help with implementing gameplans.


This doesn't take into account an opponent sapping your stamina though. This would make the fighters just feel a lot more like their IRL counterparts. Like yeah Diaz has a gas tank, but not like this. If the fighters' actual statistics were used, it would improve things IMO.
It would also be easier to tune fighters because all you would have to do is input the data after each of their fights and the stats would change accordingly because they're based on their real fight stats.


This leads into getting rid of the stamina stat. You can't really put a number on that and it should be replaced. I believe all stat numbers should be replaced with descriptions of the fighters. If you follow mma, you can pick these fighters with the knowledge of how they fight and play them how they would normally fight and have them feel like the fighter. If you're new, you can get used to the fighters by reading about them and also get into MMA with real knowledge about the fighters you're picking. This would be a great way to engage with the community and give a more authentic MMA feel to the game. We see stats ALL of the time when we watch UFC but the only stats we see in the game are w/l record and the comparison before the fight.
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Old 07-11-2019, 02:48 AM   #2
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Re: Changes to Stamina/ Stat System

This is an interesting perspective I haven't considered or seen before. Below is one way that could work.

I think in general there should be three distinct ranks/tiers: Master, professional, amateur; High, mid, low level. And 5 move levels within each.

So those three ranks are point tiers too. Icons can be any of those.
Ex: Master (Khabib, Tony, Conor, Prime BJ), Professional (Cerrone, Poirier, Barboza, Diego)
Amateur (Sage, Hernandez, Oliveria, Present BJ)

So master gets 2 points over pros and 1 over amateurs. Pros: 4 points over master 2 point over amateur. Amateur: 10 points over master 5 over pros.

So a Diaz moveset would be more like master boxing, professional bjj, amateur kicks.
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Old 07-11-2019, 06:17 AM   #3
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Re: Changes to Stamina/ Stat System

The arcadey strike output absolutely HAS TO go. 125 strikes a round and you throw 51 yet your opponent comes out the same stamina as you the next round despite them landing only 10 more strikes than you?
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Old 07-11-2019, 03:52 PM   #4
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Re: Changes to Stamina/ Stat System

There's always going to be "stats" and "meters" in some capacity so players would probably just figure it all out anyway.
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Old 07-11-2019, 08:09 PM   #5
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Re: Changes to Stamina/ Stat System

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Originally Posted by Find_the_Door
The arcadey strike output absolutely HAS TO go. 125 strikes a round and you throw 51 yet your opponent comes out the same stamina as you the next round despite them landing only 10 more strikes than you?

That super annoying. Especially those dudes that come forward spamming sways after every strike they throw. Straight, uppercut, repeat. Jab, uppercut, hook, repeat.


This whole system of numbers could be replaced. Fans of MMA know how their fighter fights. New people can read about them and make an educated decision on whether to use that type of fighter. No more numbers. All that does is force the devs to make things a certain value because it will always be compared to something else. Guys not in the top 10 can't have striking above 87. Why? Because the top 5 guys all have atleast 90? It's artificially making fighters worse because their number has to be "balanced" with the other numbers. Just get rid of them and use the fighter's real life stats to determine their in game stamina and output cost. They gas in a 3 round fight but still win? Make them gas like that in the game. The game now, the only difference between 3 round fights and 4 round fights, is how much more often people throw a crazy amount of strikes.
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Old 07-11-2019, 11:06 PM   #6
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Re: Changes to Stamina/ Stat System

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Originally Posted by RematchKing
That super annoying. Especially those dudes that come forward spamming sways after every strike they throw. Straight, uppercut, repeat. Jab, uppercut, hook, repeat.


This whole system of numbers could be replaced. Fans of MMA know how their fighter fights. New people can read about them and make an educated decision on whether to use that type of fighter. No more numbers. All that does is force the devs to make things a certain value because it will always be compared to something else. Guys not in the top 10 can't have striking above 87. Why? Because the top 5 guys all have atleast 90? It's artificially making fighters worse because their number has to be "balanced" with the other numbers. Just get rid of them and use the fighter's real life stats to determine their in game stamina and output cost. They gas in a 3 round fight but still win? Make them gas like that in the game. The game now, the only difference between 3 round fights and 4 round fights, is how much more often people throw a crazy amount of strikes.
Yeah it absolutely drives me nuts - especially since the only way to push these people for throwing relentlessly is to make them miss. That's not how real life works.

If you're gonna throw relentlessly at the air because I'm able to time your movement in and out then you should be heavily punished stamina wise for that. These guys are throwing endless combos at the air and hitting block wrecklessly. They throw until they land on something and rarely is it calculated.

Just a horrendous representation of the sport the way it's currently oriented.
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Old 07-11-2019, 11:17 PM   #7
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Re: Changes to Stamina/ Stat System

plus the fact that you lose almost 0 stamina as long as u land on their block turns this game into a spam fest
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