One thing is really annoying me though...
How the hell is transition priority determined? If 2 players pre-input a transition, who wins? It's clearly not based on stamina or speed/difficulty of transition...
I was on top, blocked transitions until he had literally ZERO stamina, and I was completely full. Then he hit a transition to standing over/under clinch. While that animation was playing out, I pre-input R1+up for the throw. Well, my yellow meter NEVER EVEN BEGAN TO FILL, yet he threw me in less than a second, with ZERO stamina while I was FULL.
Same situation happens regularly on ground and in clinch. No clue when to try to deny, or when I can pre-input transitions...
Any insights here?
Thanks,

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