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Reach should matter more in the next game.

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Old 11-24-2019, 07:57 PM   #9
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Re: Reach should matter more in the next game.

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Originally Posted by 1212headkick
When jones and strive strike virtually the same we have a problem
I don't use Struve often but Jones doesn't have the best boxing in real life. But in the game (and irl), you've got elbows (about 4 different kinds) and knees when up close, plus a **** ton of kick variations when in kicking range to keep guys away. Jones is one of the fighters the game lets you recreate almost completely, given his clinch/grappling game as well — you can mix things up seamlessly. The only thing I don't like is that his oblique kicks should be as fast as a jab and be used as a double jab (he throws them so fast) and do more damage. But I digress.
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Old 11-24-2019, 09:04 PM   #10
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Re: Reach should matter more in the next game.

Reach and also footwork should be more exaggerated... it's far too easy to pressure someone like Wonderboy in this game and that isn't the case inrl. And before anyone says I'm not using him properly: I use minor lunges alot, the sidekick and stiff arm, major lunge when I'm close to the fence... it's still not enough.
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Old 11-24-2019, 09:12 PM   #11
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Re: Reach should matter more in the next game.

Another funny thing and I dont know if the devs are aware of this but if you have good timing you can still catch the spinning body kicks lol
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Old 11-24-2019, 10:38 PM   #12
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Re: Reach should matter more in the next game.

And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.

Straights don’t do enough damage either. A power modifier would do wonders.
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Old 11-24-2019, 10:43 PM   #13
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Re: Reach should matter more in the next game.

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Originally Posted by 1212headkick
That's how it should be. That's realistic. You should change your gameplan based on who your fighting anyways. The game would feel much better. Bums cant always cry and get their way
Not really. Reach is only an advantage when used correctly. Long reach shouldn't have all advantages and no disadvantages. The disadvantage in this game makes physical sense. A long arm has a longer pro/retraction period. The problem is footwork and magnetic striking making pressure OP

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Old 11-24-2019, 11:03 PM   #14
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Re: Reach should matter more in the next game.

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Originally Posted by mmageek
And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.

Straights don’t do enough damage either. A power modifier would do wonders.
Are you asking for more of a hit reaction from jabs or more damage or both?
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Old 11-24-2019, 11:16 PM   #15
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Re: Reach should matter more in the next game.

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Originally Posted by mmageek
And on this note, jabs and straights should be more impactful. Right now, jabs pretty much exist only to set up combos, and are almost meaningless on their own.

Straights don’t do enough damage either. A power modifier would do wonders.
*cough*Technique strikes*cough*

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Old 11-24-2019, 11:18 PM   #16
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Re: Reach should matter more in the next game.

It matters, just not in boxing. Fight a decent Jones player and they’ll push and spinning body kick you forever thanks to blocks generally not effectively nullifying those types of kicks.
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