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Should GnP/takedowns be animated rather than mocap?

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Old 12-04-2019, 04:30 PM   #9
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by MacGowan
I hate to be that guy; but fuuuuck, this looks so good. Can't believe I can't even get this game anymore (save buying an old PS3 and all that jazz)
Be that guy. Otherwise nothing is happening to the game... This White knighting has to stop.
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Old 12-04-2019, 04:33 PM   #10
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Re: Should GnP/takedowns be animated rather than mocap?

Yh the GnP in this game just looks so weak. Just needs to look and feel more powerful like UD3 and on a side note, they REALLY need to add being rocked on the ground man.
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Old 12-04-2019, 05:14 PM   #11
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Re: Should GnP/takedowns be animated rather than mocap?

GNP just has a lot of issues. It should be faster/smoother and more defensive options & interactions like both UD & EA MMA had. The game has odd moments where positions of GNP that shouldn’t quickly stop any fight, but they do in this game. I recently knocked the CPU out cold with knees to the sides lol. Not a TKO, but he got knocked out
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Old 12-04-2019, 05:49 PM   #12
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by That Ragdoll Guy
Be that guy. Otherwise nothing is happening to the game... This White knighting has to stop.
Oh I'm pretty sure they know my stance on the grappling
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Old 12-04-2019, 06:32 PM   #13
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by MacGowan
Oh I'm pretty sure they know my stance on the grappling
Are you sure about that? Aholbert just said that the devs have no intentions on changing the game engine, because changing the game engine was never suggested to be changed... Im losing my mind. LMAO.
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Old 12-04-2019, 07:05 PM   #14
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by That Ragdoll Guy
Are you sure about that? Aholbert just said that the devs have no intentions on changing the game engine, because changing the game engine was never suggested to be changed... Im losing my mind. LMAO.
When did i say engine? I said grappling. I don't give a **** about the engine

Last edited by MacGowan; 12-04-2019 at 07:14 PM.
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Old 12-04-2019, 07:15 PM   #15
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by MacGowan
When did i say engine? I said grappling. I don't give a **** about the engine
How do you think this grappling stuff works? Does it appear out of fresh air? You need a engine to build a game. Jesus Christ.
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Old 12-04-2019, 07:17 PM   #16
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Re: Should GnP/takedowns be animated rather than mocap?

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Originally Posted by That Ragdoll Guy
How do you think this grappling stuff works? Does it appear out of fresh air? You need a engine to build a game. Jesus Christ.
Ah, so "we should fix the grappling" means "brand new engine" to you.

I'd hate to see how you fix other problems.
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