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What do you want most from UFC 4?

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Old 03-20-2020, 05:24 PM   #49
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Re: What do you want most from UFC 4?

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Originally Posted by DCowboys22
A cut/blood system like this also makes certain strikes more dangerous. If I’m sitting in top-guard, my posture is held down and my opponent is landing multiple elbows from bottom, I should be really worried about that and get out.

Watch GSP vs Bisping for an example. GSP has Bisping down in guard, Bisping cut him up with vicious elbows. It wound up being worse for GSP than Bisping being on bottom.
Great idea about the cut/blood lvls...really like the way it sounds. As far as the elbows from bottom, i agree they should be more dangerous, but every fighter shouldnt have great elbows from bottom either. I guess thats where fighter ratings could come in. But definitely agree they should be more damaging and especially if the top fighter is already cut and being hit on the same spot. Game also needs dr stoppages for this to matter more. Good ideas though. And on a side note, they also need to add elbows for the top fighter from postured down guard and half guard positions.

Last edited by WarMMA; 03-20-2020 at 05:33 PM.
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Old 03-20-2020, 08:48 PM   #50
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Re: What do you want most from UFC 4?

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Originally Posted by WarMMA
Great idea about the cut/blood lvls...really like the way it sounds. As far as the elbows from bottom, i agree they should be more dangerous, but every fighter shouldnt have great elbows from bottom either. I guess thats where fighter ratings could come in. But definitely agree they should be more damaging and especially if the top fighter is already cut and being hit on the same spot. Game also needs dr stoppages for this to matter more. Good ideas though. And on a side note, they also need to add elbows for the top fighter from postured down guard and half guard positions.
��. And if we don't get cut stoppages online we can get it offline hopefully.
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Old 03-21-2020, 10:03 PM   #51
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Re: What do you want most from UFC 4?

Would be cool if more non top tier fighters were more viable at higher levels, especially for strikers.
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