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Fighter strategies/profiles

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Old 03-18-2020, 01:35 PM   #9
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Re: Fighter strategies/profiles

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Originally Posted by aholbert32
I was thinking the same thing. Other than single strike and combination power (which could be new perks) all of these things can be done through stats, perks and moveset levels. Many of them are already done.

Also some of the groupings are off. Just because Adesanya is a "counter" he will have average stamina and slow movement like Conor?

A person will have an average block just because you are a sniper?

Just some thoughts. Anything like this isnt likely for UFC 4 given that its so far in development but if the kinks are worked out it could be a replacement for perks.
Yeah, I guess a lot of it could be implemented through stats, just would like the differences to be more obvious.

Of course, some of these groupings and/or buffs/nerfs may not be perfect. I knew the idea wasn’t perfect, just looking for ideas to add to more distinct play styles depending on the fighter.

I would just like some fighters to be able to implement low volume, looking for the right shot gameplans. Perhaps this idea isn’t best way to achieve that, but was hoping this could springboard into a conversation of how it could be achieved.
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Old 03-19-2020, 05:56 AM   #10
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Re: Fighter strategies/profiles

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Originally Posted by tomitomitomi
Not really because now you look at fighters individually and give them stats accordingly. Why can't you just give Romero high power, block and low cardio? I fail to see what this labeling adds.


I mean, I think I was looking at it as more stat types to add individuality. Not necessarily exactly as it is stated. They are still being looked at individually and given stats accordingly, but adding more categories where you can differentiate the fighters using stats.


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