Yeah, I guess a lot of it could be implemented through stats, just would like the differences to be more obvious.
Of course, some of these groupings and/or buffs/nerfs may not be perfect. I knew the idea wasn’t perfect, just looking for ideas to add to more distinct play styles depending on the fighter.
I would just like some fighters to be able to implement low volume, looking for the right shot gameplans. Perhaps this idea isn’t best way to achieve that, but was hoping this could springboard into a conversation of how it could be achieved.