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What did UFC 3 get right?

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Old 06-13-2020, 11:04 PM   #25
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Re: What did UFC 3 get right?

Quote:
Originally Posted by 1212headkick
Offering praise does nothing to better the game.
You've clearly never had any kind of teaching, tutoring or coaching position. Go create your own thread where you can complain about the same things you always do lol.
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Old 06-14-2020, 03:30 AM   #26
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Re: What did UFC 3 get right?

Quote:
Originally Posted by tomitomitomi
You've clearly never had any kind of teaching, tutoring or coaching position. Go create your own thread where you can complain about the same things you always do lol.
We shouldn't have to positively reinforce a company that's sole goal is ultimate team money.
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Old 06-14-2020, 05:21 AM   #27
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Re: What did UFC 3 get right?

Quote:
Originally Posted by 1212headkick
We shouldn't have to positively reinforce a company that's sole goal is ultimate team money.
No one has to do anything. You didn't have to do anything. The only rule was that if you were going to post here, you had to praise EA and the devs for what you enjoyed about the game. Not only have you not done that but you've tripled and quadrupled on the derailing by doing the exact opposite the thread's about. Can you not see where the issue is?
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Old 06-23-2020, 01:23 PM   #28
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Re: What did UFC 3 get right?

The way footwork, striking, and head movement are seamlessly intertwined.

You can throw literally any strike in the game - be it a punch, elbow, even a spinning headkick - while moving in any direction. No matter what direction you’re moving, you can throw any strike you want, and you’ll continue moving in that direction.

On top of that, you can also change the direction you are moving, mid-combo. You can advance forward for the first strike, then move sideways for the next one. Really gives the player an endless amount of space for creativity.

You never feel glued in place while throwing any strike or combination - you can remain in constant motion. I like that about UFC 3.

Regarding the grappling, none of EA’s games have done anything right, at all. Undisputed 3 should certainly be studied and mimicked, as to date, it’s the best grappling an MMA game has had.
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Old 06-24-2020, 05:15 AM   #29
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Re: What did UFC 3 get right?

Quote:
Originally Posted by Good Grappler
The way footwork, striking, and head movement are seamlessly intertwined.

You can throw literally any strike in the game - be it a punch, elbow, even a spinning headkick - while moving in any direction. No matter what direction you’re moving, you can throw any strike you want, and you’ll continue moving in that direction.

On top of that, you can also change the direction you are moving, mid-combo. You can advance forward for the first strike, then move sideways for the next one. Really gives the player an endless amount of space for creativity.

You never feel glued in place while throwing any strike or combination - you can remain in constant motion. I like that about UFC 3.

Regarding the grappling, none of EA’s games have done anything right, at all. Undisputed 3 should certainly be studied and mimicked, as to date, it’s the best grappling an MMA game has had.
The best objective comment here in this thread. Well said for the most part.
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