Home

UFC 4 Creative Director Talks Character Creation & More

This is a discussion on UFC 4 Creative Director Talks Character Creation & More within the EA Sports UFC forums.

Go Back   Operation Sports Forums > Combat Sports > EA Sports UFC
Top 5 NES Sports Games That Still Hold Up Today
Should Casual Fans Buy NHL 20 While Itís On Sale?
Fight Night Round 3 Video: Father Takes on Son in Boxing Game That Defined an Era
What game would you most like to see return next-gen? -- Click here to cast your vote now!
Reply
 
Thread Tools
Old 08-04-2020, 09:16 PM   #1
MVP
 
Yaari's Arena
 
OVR: 0
Join Date: Feb 2014
UFC 4 Creative Director Talks Character Creation & More




Sounds like the CAF player can change style whenever they want?
Yaari is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-04-2020, 10:09 PM   #2
MVP
 
OVR: 0
Join Date: Jan 2018
Re: UFC 4 Creative Director Talks Character Creation & More

Can a dev confirm the specifics on this?

One of the meta aspects of ranked is playing against your opponenet's weaknesses. For example, if I'm fighting Jacare I will avoid the ground. Is there any way to tell what archetype was chosen when you come across a CAF? I looked at the archetype and some of these stats are pretty competitive.

And also, on the ability to switch, when does that occur? What if I always use a boxer and when I run into a grappler I pick a pure BJJ fighter. My opponent may expect a boxer from running into me before and will not know.

I feel its disadvantageous to the person picking real fighters.
UFCBlackbelt is offline  
Reply With Quote
Old 08-05-2020, 12:47 AM   #3
Pro
 
OVR: 0
Join Date: Jan 2011
Re: UFC 4 Creative Director Talks Character Creation & More

So is every created fighter under the same archetype going to have the same stats? That seems like it could get very repetitive and boring. It would be much more interesting if players could somewhat individualize their archetype choices For instance a player choosing the boxing archetype may put all of their perk stats into heavy hands and put their stats more focused into power while another player might put on fluidity and lower the power to have better speed. The two fighters would fight and feel completely different and lead to a lot more variation.
BQ32 is offline  
Reply With Quote
Old 08-05-2020, 02:06 AM   #4
MVP
 
OVR: 0
Join Date: Apr 2016
Re: UFC 4 Creative Director Talks Character Creation & More

The selected archetype needs to be displayed to the opponent. It's only fair.
Evil97 is offline  
Reply With Quote
Old 08-05-2020, 05:30 AM   #5
Pro
 
LarsP's Arena
 
OVR: 0
Join Date: Mar 2016
Location: Amsterdam
Re: UFC 4 Creative Director Talks Character Creation & More

I honestly can't listen to this guy anymore, he seems really happy with the direction of the game.

What is he even talking about, the CAF creation system is literally untouched since 2014, only they took away the options to give them the skills and moves you want. Unbelievable.
LarsP is offline  
Reply With Quote
Advertisements - Register to remove
Old 08-05-2020, 06:15 AM   #6
Rookie
 
OVR: 0
Join Date: Dec 2019
UFC 4 Creative Director Talks Character Creation & More

A bunch of ****ing people that arenít even hardcore mma fans and donít know **** about my sport making a game that doesnít represent it well. Team of people that just spit on mma in all honesty and this sport isnít game time itís the most serious and nerve racking thing you could ever be part of. Split lips, split eyebrows, chin to nose bones , punches, knees and elbows to the skull , a sport weíre you can check a kick and possibly snap your opponent chin bone , a sport weíre you can dislocate shoulders , choke someone unconscious , sport that any wrong slam or strike and u can kill someone or turn them into a vegetable and so much more.

Many grappling techniques ,positions and different striking styles that donít look the same or work the same. I do Muay Thai , boxing and wrestling with some BJJ and no one in my gym fights the same and NO ONE in this sport looks ridiculous like the stuff they put into character customization and NO ONE PLAYS GAMES IN THIS SPORT with silly masks and etc. War paint during weigh in and your flag on your shoulder and the willingness to go out on your shield and die if necessary because you are a warrior and prize fighter. THAT IS THE SPORT YOUR DEALING WITH EA and your not handling it with care and the character customization is terrible it has no soul , no culture and no connection to everyday people let alone fans of mma

Last edited by Jizamurai; 08-05-2020 at 06:23 AM.
Jizamurai is offline  
Reply With Quote
Old 08-05-2020, 06:19 AM   #7
MVP
 
Yaari's Arena
 
OVR: 0
Join Date: Feb 2014
Re: UFC 4 Creative Director Talks Character Creation & More

Wanna bet post-launch support for this game is going to be more stupid masks? Sharks and Zombies.
Yaari is offline  
Reply With Quote
Old 08-05-2020, 06:58 AM   #8
Rookie
 
OVR: 0
Join Date: Nov 2017
Re: UFC 4 Creative Director Talks Character Creation & More

Hope we can see the other choice of fighter only in fight now.

Allways mess when the other one can see your pick.

In rank... all info should be seen once you can get the victory if he bail out.

Changing... archetype might be usefull in certain weight classe when you figure out witch fighter out of the 15 daily pick people go for.

At first might appear like allways the same but actually might bring diversity.
Reflex_ion is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Combat Sports > EA Sports UFC »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 04:22 AM.

Top -