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Finish the fight subs

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Old 02-19-2021, 05:09 PM   #25
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Re: Finish the fight subs

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Originally Posted by Blackman316
Is there a list somewhere with the available options and the requirements?


I know EA loves to keep this information locked, and this might be a crazy thought, but if the content is there I'd like to try it.


So far I've only seen the armbar from the standup knockdown FtF. Unfortunately it's never really a viable option, given when it unlocks, you're literaly one punch away from a stoppage. And now you're yanking on their arm for almost a minute. You'd have to be crazy to attempt it. What happened to those modified quick subs, like the standing guillotine counter? Too many people ragequit over it or something?
The submissions from GnP are contextually available. In every case you need to either have your opponent in a health event (striking in GnP can stun to get you there) or have a stamina advantage of 25. Your fighter also has to have the submission in their moveset.

From Backside Up:
RB+LT+RS Down Darce.

From Fullmount Up:
RB+LT+RS Down Armbar.

From Halfguard Up:
RB+LT+RS Down Half Guard Kneebar.

From Knee on Belly:
RB+LT+RS Left or Right (based on current side) Armbar.
RB+LT+RS Left or Right (based on current side) Crucifix Americana.

Fetal:
RB+LT+RS Left or Right (based on current side) Japanese Necktie.
RB+LT+RS Left or Right (based on current side) Sidesaddle Arm Triangle.

Stacked Guard:
RB+LT+RS Left or Right (based on current side) Stacked Guard Heel hook.
RB+LT+RS Left or Right (based on current side) Stacked Guard Kneebar.
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Old 02-22-2021, 10:14 AM   #26
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Re: Finish the fight subs

Quote:
Originally Posted by TapOrSnap
The submissions from GnP are contextually available. In every case you need to either have your opponent in a health event (striking in GnP can stun to get you there) or have a stamina advantage of 25. Your fighter also has to have the submission in their moveset.

From Backside Up:
RB+LT+RS Down Darce.

From Fullmount Up:
RB+LT+RS Down Armbar.

From Halfguard Up:
RB+LT+RS Down Half Guard Kneebar.

From Knee on Belly:
RB+LT+RS Left or Right (based on current side) Armbar.
RB+LT+RS Left or Right (based on current side) Crucifix Americana.

Fetal:
RB+LT+RS Left or Right (based on current side) Japanese Necktie.
RB+LT+RS Left or Right (based on current side) Sidesaddle Arm Triangle.

Stacked Guard:
RB+LT+RS Left or Right (based on current side) Stacked Guard Heel hook.
RB+LT+RS Left or Right (based on current side) Stacked Guard Kneebar.
Mr. TapOrSnap sir , I appreciate the response but can the FTF subs get tuned so it's like ufc 3 were the subs didn't take so long to complete .

Thanks , you guys are doing a wonderful Job.

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Old 02-22-2021, 10:47 AM   #27
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Re: Finish the fight subs

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Originally Posted by rabbitfistssaipailo
Mr. TapOrSnap sir , I appreciate the response but can the FTF subs get tuned so it's like ufc 3 were the subs didn't take so long to complete .

Thanks , you guys are doing a wonderful Job.

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Also remove the stamina requirement. It hurts sub specialists (mainly who have them) who dont need a stamina advantage to finish the sub.
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Old 02-22-2021, 12:33 PM   #28
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Re: Finish the fight subs

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Originally Posted by johnmangala
Also remove the stamina requirement. It hurts sub specialists (mainly who have them) who dont need a stamina advantage to finish the sub.
That would result in people getting free sub attempts from simply posturing up. I would be fine with it if they added denials for the bottom gnp position.

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Old 02-22-2021, 12:34 PM   #29
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Re: Finish the fight subs

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Originally Posted by Evil97
That would result in people getting free sub attempts from simply posturing up. I would be fine with it if they added denials for the bottom gnp position.

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Oh yeah forgot about that. They would have to be deniable.
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Old 02-22-2021, 01:11 PM   #30
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Re: Finish the fight subs

Quote:
Originally Posted by johnmangala
Also remove the stamina requirement. It hurts sub specialists (mainly who have them) who dont need a stamina advantage to finish the sub.
As people have already pointed out the stamina requirement is there to allow you to get the submission if you manage to get to the GnP position with a significant stamina advantage without also providing free subs whenever you get to posture. You are still able to go for a sub without that advantage but you have to stun your opponent first.

The rationale here is that we didn't want GnP to become the de facto way of getting submissions in game so we gate access to them through exemplary play either in the leadup to GnP or through engaging with the GnP mechanic itself.
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Old 02-22-2021, 01:41 PM   #31
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Re: Finish the fight subs

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Originally Posted by TapOrSnap
As people have already pointed out the stamina requirement is there to allow you to get the submission if you manage to get to the GnP position with a significant stamina advantage without also providing free subs whenever you get to posture. You are still able to go for a sub without that advantage but you have to stun your opponent first.

The rationale here is that we didn't want GnP to become the de facto way of getting submissions in game so we gate access to them through exemplary play either in the leadup to GnP or through engaging with the GnP mechanic itself.
I forgot they were undeniable, so I would only want the the stamina req removed if there were deniable transitions again.

On the stuns, I'm not sure but aren't they only available in some positions? afaik theres no stuns from Half or full guard. If there were I think they transition you to Stacked or KOB. I would like to see stuns not move you to a positions unless you choose to transition. Like we dont get crucifix finishes anymore, ground stunned should open up transition options but not be forced.
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