Recently I’ve come to notice I’m eating a lot more shots than I use to in UFC 3.. I have decent head movement and distance management, but in this iteration it seems to have gone down... I find trying to counter isn’t as effective, often resulting in dropped inputs and me standing there eating 2-3 shots before I can block after seeing no strikes thrown.. although I believe this has to do with the ability to now block while swaying... apparently if you’re blocking, the only counter you are able to do is an elbow, maybe a knee I haven’t tried. If you sway while blocking, avoiding the jab and try to counter with a hook, uppercut, or even a straight, your fighter just stares at them waiting for the next strike. Is there a reason for this?
I feel like takedowns should be more chainable as well off of combos, or more responsive perhaps? I see there are times when I’ll throw a strike or two and try to shoot but just stand there and get tagged instead... there also needs to be a change when it comes to distance fighting.. 3 was in an alright spot, but 4 seems to have reverted back to the UFC 3 beta where it’s very difficult to control distance and everyone essentially fightin in a phone booth... push kicks etc don’t seem to work that well against someone coming forward or blocking..
Anyone else experiencing this?
I feel like takedowns should be more chainable as well off of combos, or more responsive perhaps? I see there are times when I’ll throw a strike or two and try to shoot but just stand there and get tagged instead... there also needs to be a change when it comes to distance fighting.. 3 was in an alright spot, but 4 seems to have reverted back to the UFC 3 beta where it’s very difficult to control distance and everyone essentially fightin in a phone booth... push kicks etc don’t seem to work that well against someone coming forward or blocking..
Anyone else experiencing this?
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