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This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

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Old 09-24-2020, 06:31 PM   #1
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This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

Pretty sad that an indie developer created a more realistic striking system/movement with a low budget compared to a powerhouse like EA with their clunky mechanics. Apparently Ramon Dekkers mocapped for this team before he passed away.

https://youtu.be/8fBjDN7s5gE
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Old 09-24-2020, 09:31 PM   #2
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Re: This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

I remember this. Was very excited for it, but the Devs haven't posted an update in 4 years
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Old 09-24-2020, 11:10 PM   #3
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Re: This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

Yeah, but this game is never coming out. So it doesn't matter.
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Old 09-25-2020, 05:16 AM   #4
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Re: This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

Fast and fluid. These guys haven't been able to give us either in 4 games. So what makes you think they'd actually fix the striking?


If this was ufc, you'd need about 10 knockdowns before a ko like that.
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Old 09-25-2020, 07:43 AM   #5
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Re: This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

I prefer the flow I've seen in UFC games.
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Old 09-25-2020, 10:31 AM   #6
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Re: This is how the striking SHOULD HAVE looked like for UFC 4. Muay Thai Game

yeah, he has the movement down pat, some strikes are a little fast, but it's damn good especially for like 2 people.

Anyone know how to get ahold of them based on their facebook and youtube accounts? I've tried looking but don't know if there is a more nerdy way to do it. I'd like to talk to him and see what's up.
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