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Old 09-27-2020, 12:57 PM   #1
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Counter damage

Counter/single shot damage should be higher. It would lead to more fun gameplay imo. The UFC last night is further proof of it.


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Old 09-27-2020, 05:10 PM   #2
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Re: Counter damage

It'd make life hard for offline gamers. The ai even on hard throws really fast pinpoint counters...and often.
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Old 09-27-2020, 05:36 PM   #3
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Re: Counter damage

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Originally Posted by Irish0331
It'd make life hard for offline gamers. The ai even on hard throws really fast pinpoint counters...and often.
There's already damage sliders for offline. They could add a counter damage one.
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Old 09-27-2020, 06:10 PM   #4
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Re: Counter damage

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Originally Posted by johnmangala
There's already damage sliders for offline. They could add a counter damage one.
That make sense.

We need a damn TD denial window slider too! Lol. Well, at least I do.
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Old 09-27-2020, 11:46 PM   #5
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Re: Counter damage

The temple, ear, and tip of the chin are kinda freak spots to get hit in terms of how often they drop someone. I wish there was someway to incorporate that into the game.
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Old 09-29-2020, 12:09 PM   #6
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Re: Counter damage

Straights generally beat hooks but in this game hook combos are too fast.

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Old 09-29-2020, 04:09 PM   #7
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Re: Counter damage

I literally don't counter at all and I'm top 50 in quick fight. This game is a I go you go game. ESPECIALLY if your opponent throws long combos. I try to figure out how many strikes they throw at a time then I throw something after their last shot.

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Old 10-02-2020, 08:46 PM   #8
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Re: Counter damage

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Originally Posted by johnmangala
Straights generally beat hooks but in this game hook combos are too fast.

The thing about this game is that non-slip counters don’t do much, it’s all about slip counters. Slipping a strike gives you a little bigger window to counter, but naked counters don’t have the window nor damage.
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