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Full Mount and Back positions

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Old 11-25-2020, 11:40 AM   #1
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Full Mount and Back positions

Why are these so easy to get out of? Back positions, except back sitting, are still too easy to get out of and they were since UFC 1. Full mount became the same in UFC 4.

What I suggest is like for subs, fighters with high ground control stats should have deadlier full mount and back positions.

You cannot deny transitions from back flat right now either.
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Old 11-26-2020, 01:42 PM   #2
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Re: Full Mount and Back positions

Full mount is a hard position irl to hold. The beat way to maintain it is to hold your base. I. Ufc think this means not posturing and hitting with small strikes to increase ga
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Old 11-26-2020, 02:01 PM   #3
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Re: Full Mount and Back positions

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Originally Posted by UFCBlackbelt
Full mount is a hard position irl to hold. The beat way to maintain it is to hold your base. I. Ufc think this means not posturing and hitting with small strikes to increase ga
It's not as hard for specialists. Especially back positions. You rarely can finish with GNP from there either in game but irl it's a deadly position.
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Old 11-26-2020, 07:48 PM   #4
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Re: Full Mount and Back positions

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Originally Posted by johnmangala
It's not as hard for specialists. Especially back positions. You rarely can finish with GNP from there either in game but irl it's a deadly position.
So what do you think would improve the mount and back positions? Is it a lack of options? Is the GnP too survivable? Are dom transitions too easy to deny or sub transitions too hard to deny?
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Old 11-26-2020, 08:20 PM   #5
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Re: Full Mount and Back positions

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Originally Posted by TapOrSnap
So what do you think would improve the mount and back positions? Is it a lack of options? Is the GnP too survivable? Are dom transitions too easy to deny or sub transitions too hard to deny?
The sub transitions out of full mount are too hard to deny. I dont think you can deny transitions out of back or flat.

I think back mount should be a more chainable position. Like from back mount up transition should be to back sitting and down to back flat. Maybe if possible add a transition to back mount from back sitting too.

UFC 3's full mount was decent. That should be the base for fighters with high ground control or for fighters with low control control.

Thanks for replying.
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Old 11-26-2020, 08:22 PM   #6
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Re: Full Mount and Back positions

Quote:
Originally Posted by TapOrSnap
So what do you think would improve the mount and back positions? Is it a lack of options? Is the GnP too survivable? Are dom transitions too easy to deny or sub transitions too hard to deny?
I don't agree with him on mount, but I do have a multiple of thoughts on the back positions.


Back sitting is awful. Essentially, it's either your opponent mistimes a denial or allows you to move. Because if they don't want you to move, you're not going to move. There's only 1 way you can go if you want to advance, and if they don't move first, there's no chance you're getting a full stamina RNC. I think there should be more options to move to different positions because if I get denied once in back sitting DOM, I'm just going to stand up because it's a waste of stamina.


Back mount is good, but it suffers from a couple of problems. First of all, the roll from back side SUB to back sitting SUB is wayyy too easy. It's the SUB's choice if they want to give up back mount, because if they don't they have like a 2-3 second window to roll to back sitting SUB and then we go back to the first point of how bad that position is. Secondly, again, there's only 1 way to go if you really want to advance position. If your opponent just camps the up denial every time you move, you're not going to flatten them out and if you go back to back side you're just helping them. As well as that, the regular strikes from back mount DOM do basically nothing and are a free arm trap for a free getup.
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Old 11-26-2020, 08:43 PM   #7
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Re: Full Mount and Back positions

Hey folks.

Thank you very much for the feedback. We'll address as many of these concerns as possible in the upcoming patch.

Stay tuned.
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