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Takedown questions from a new player

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Old 12-03-2020, 03:22 AM   #1
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Takedown questions from a new player

How do I perform consecutive turns after having my turn denied? How do I set up and know that I'm about to be able to perform a turning takedown? I see single to power finish and do not understand the inputs for the takedowns in the move list. Also any tips for making good reads in general? Thanks. Really loving ufc 4! First mma game I've played since undisputed and its great.
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Old 12-03-2020, 05:04 PM   #2
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Re: Takedown questions from a new player

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Originally Posted by Granbyroll
How do I perform consecutive turns after having my turn denied? How do I set up and know that I'm about to be able to perform a turning takedown? I see single to power finish and do not understand the inputs for the takedowns in the move list. Also any tips for making good reads in general? Thanks. Really loving ufc 4! First mma game I've played since undisputed and its great.
You canít as far as I know. Itís a one time deal.

Feint the single leg, it has a faster and better feint animation than double. If they block high or do nothing go for turn TDs. If they block low go for strikes up high or clinch. Also the single leg into backtake by canceling your TD with block mid TD.
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Old 12-04-2020, 06:44 PM   #3
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Re: Takedown questions from a new player

You can turn as many times as you like, but you eventually run out of time as the stamina drops and the fighters eventually resolve the takedown. Given the natural flow and stamina when takedowns start, you rarely have time for more than 2 turns unless you're really pushing for it and trying to set that up. But if you've got that good of a setup, you don't need the turns as you'll often have already won the takedown by then.

But there's no hard limit on them.
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Old 12-11-2020, 12:31 PM   #4
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Re: Takedown questions from a new player

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Originally Posted by Skynet
You can turn as many times as you like, but you eventually run out of time as the stamina drops and the fighters eventually resolve the takedown. Given the natural flow and stamina when takedowns start, you rarely have time for more than 2 turns unless you're really pushing for it and trying to set that up. But if you've got that good of a setup, you don't need the turns as you'll often have already won the takedown by then.

But there's no hard limit on them.
How can I set up my takedowns? The game doesn't allow you to strike into takedowns or clinches from combinations. Any tips oh goated dev? Like the new transitions btw.
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Old 12-11-2020, 03:41 PM   #5
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Re: Takedown questions from a new player

You can shoot off of strikes and defence. There's plenty of setups. If you opponent has just wiffed, they're more exposed, if you just blocked/slipped their strike, they're more exposed, if you just booped their snoot they're more exposed, if they're in the middle of a strike that the shoot ducks under that will help, if they're mid-spin that's a guaranteed takedown. If their stamina is low, they're also going to have smaller denial windows. You can also setup takedowns in the clinch with trips and throws, etc.

There may be others, but that's off the to of my head. Keep in mind though, it's there's quite a few ways to make your takedown attempts less successful as well
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