Hi,
Allright I know from the getgo some people are going to be annoyed by this post... But try to take this as a feedback from someone who bought the game couple weeks ago, (had ufc 1, 3 and now 4) and has played I guess + hundred fights, lots of them online..
The game seems solid offline, but as for online experience there's a big problem here concerning the trade off risk-reward of SPAM... Some considerations:
1-the game is complex, there are a lot of facets to it... ( stand up, ground game, clinch, submission)
2- The learning curve is already steep enough
3-If there aint no risk or punishment for spamming, the curve gets steeper
Thing is, here's the dynamic of the game right now... You're playing online... if there's lets say one, and I said " one", facet of the game you're just not familiar enough... People are going to use that against you, like repeatedly.. but that's ok, people can solve that breach in their game and carry on...
The real problem is... when people begin to spam... knees, legkicks.... cause it really turns the online experience bad. it really does...
And I know what you're thinking.. 1-
"Oh you're the one who has to learn a workaround" or 2- "
There are several tools you can use against that"..
I don't think so, if the game relies entirely on the player to deal with a something like repeatedly kneeing your opponent without presenting any disavantage or risk in doing so, .. Then you're making that learning curve even steeper.. There's no trade off, it's way more beneficial to play in an non simulation way, and most people play like that, because there's no punishment for spamming all night... and not everyone will spend hours and hours trying to figure it out
And You may think, "Well, I know how to deal with that".. well Im glad you do, but the average player who buys the game will be frustrated..
lets say my opponent knees me again and again anda agian....
then I catch his knee, "oh great, caught him"... then I punch him, for which he defends, then he escapes and that's that.... Or I hit him with a hoook right in the time he was about to land the knee... "Oh look, nothing happened"...
The conclusion here.. is that is too damn easy to spam without consequence... It relies completely on the skill or knowledge of the game from the other player..