You have to have a godly sense of anticipation to slip these punches. The jab is near unpunishable off a slip. Head movement in this game sways too far towards anticipatory head movement completely forgetting reactionary head movement.
There needs to be some kind of slowdown after a blocked jab to allow a better window to counter. The funny part is that while it's hard to counter its hard to use as an intercept tool. I feel the game would feel so much better if you could do more things off reaction.
There needs to be some kind of slowdown after a blocked jab to allow a better window to counter. The funny part is that while it's hard to counter its hard to use as an intercept tool. I feel the game would feel so much better if you could do more things off reaction.
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