They deeply go through every mechanic in the game and have an abundance of information on screen in the training mode. Those games are also cult favorites because of this.
Mortal Kombat proved that if you do a great job educating your users they stay more engaged and more new players gravitate towards the game as well.
Theres concepts that need to be taught like timing your strikes properly, how to properly use the frame data, and making better reads and range management. I cant tell you how many times my corner has told me to manage distance
I just feel like aside from gameplay that this needs to be a priority next game along with grappling. Its already a esthetically pleasing. Most of the playerbases woes stem from really not knowing anything about how it functions under the hood and no frame data available.
I truly hope this is a focus because it helps the game grow.

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