Sprawling is way too common when defending takedowns. So are push aways. The default and most common animation when defending takedowns should be the over-under or double under clinch. (The player shouldn’t have to use advanced controls or have a high level of wrestling to defend takedowns by clinching)
Only takedowns defended very early in the takedown window should result in the sprawl or push away animations.
In the UFC, most defended takedowns result in the clinch (commonly one fighter getting pushed against the cage). Sprawls and push aways are not nearly as common as they are in the games.
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