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Takedown Defense Animations

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Old 12-16-2017, 12:34 PM   #1
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Takedown Defense Animations

Sprawling is way too common when defending takedowns. So are push aways. The default and most common animation when defending takedowns should be the over-under or double under clinch. (The player shouldn’t have to use advanced controls or have a high level of wrestling to defend takedowns by clinching)

Only takedowns defended very early in the takedown window should result in the sprawl or push away animations.

In the UFC, most defended takedowns result in the clinch (commonly one fighter getting pushed against the cage). Sprawls and push aways are not nearly as common as they are in the games.


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Old 02-12-2018, 07:49 AM   #2
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Re: Takedown Defense Animations

Also you should be able to take a person down if he is rocked and holding headblock. Like 95% of the time, at least with a double leg. I cant understand how thats not possible most times.

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