01-18-2013, 07:46 PM
|
#3
|
Live your life
OVR: 49
Join Date: Apr 2008
Location: Vermont
Posts: 22,948
|
Re: Official EA SPORTS UFC 14 Wishlist/MMA Feedback Thread
1. Editable rosters at least for offline players. Like any other sports game, you have a roster that you can edit anyway you want to, but then if you want to play online, have an official online roster.
2. Make leg kicks be more powerful. I felt in every MMA game ever released, leg kicks were too weak to the point majority of online players didn't respect leg kicks and just walked through them to button mash punch buttons. Leg kicks should be powerful to the point you have to respect them and check them, if not your leg will get jacked up and your movement will be severely limited far as speed and explosiveness.
3. More submission moves and some submission moves should be much harder to escape then others. In all MMA games you could escape any submission move in the same time frame with no effort what so ever. There should be a struggle and not just an instant your out of it animation.
Also submission moves attempts should cause some type of limb damage to a player. Nothing grinds my gears more then to put somebody in a knee bar or an armbar and they moving around like nothing happened to them.
4. Fix the muay thai clinch. Last year's UFC game people got out of it way too quick, literally after one knee they were automatically out of the clinch. Shouldn't be that way. The stronger fighter should be able to hold the weaker fighter in the clinch much longer. Made playing as Anderson Silva boring and pointless because you couldn't hold anybody in the muay thai clinch.
5. Cut down the amount of reversals. Ground game is an instant reversal fest. Put a limit on it per a round, like twice per a round.
6. Clinch up against the cage should be allowed to happen as long as the fighter want it to happen as long as they were punching or throwing knees. I found that in the last UFC game the ref would break it up way too quick and didn't allow a player to wear another player down with knees or shoulder thrusts up against the cage.
Hell I would dare say the last UFC game was ANTI-CLINCH. Didn't matter where you were, middle of the ring or up against the cage, if you tried to do any clinch work, it was either instantly broken or the ref would step in and break it up way too quick.
7. More visible damage to the player models and damage to a player's body should hinder movement. Last UFC game you could punch or kick a person in the side or gut 40 times, they still moved at full speed. Still was able to do take downs at full speed. Still was able to do reversals at full speed. Could do several leg lock or arm lock attempts, didn't hinder the movement of that limb at all.
8. Cut down the amount of instant KOs and flash KOs. Makes playing online unbearable because all people do is spam the punch button because they know how easy it is to KO somebody by doing that. MMA game should be about strategy, not who can button mash the fastest wins.
9. User should be able to create a fighter WITHOUT having to play some damn season mode. Nobody should be FORCED to play season mode to create a fighter that isn't in the game.
10. Season mode over all needs to be revamped. Way too boring, too short and too stale. Need a GM mode or something, where you can hire your coaches for your fighter. Make season mode online playable as well.
11. Spectator mode was the best thing about EA MMA. This need to return and allow up to 16 people or more to be watch the same fight or user created PPV card.
12. Submission sweeps. Part of real life, need to be in the game. Some fighters use submission moves to sweep or simply get to a better position.
13. Physics.......Make height, reach and leverage actually matter.
14. A complex but yet user editable CPU AI tendency for each fighter in the game. That way if a fighter so happen to change the way they fight in real life, we as the consumer can change it in the game OURSELVES. I still play the last UFC game and about half of the fighters in the game changed their fighting style in real life.
Some examples:
Throw body punches
Throw head punches
Throw leg kicks
Throw body kicks
Throw head kicks
Go for take downs
Go for clinches
Go for head submissions
Go for arm submissions
Go for leg submissions
Aggressive fighter
Counter puncher
Cautious fighter
Reckless fighter
15. Please make sure the ratings actually matter. If I have a 94 rated submission offense guy and going against a 74 submission defense guy, no way in hell should that defense guy escape my submission attempts INSTANTLY.
16. Body punches and kicks to the body should do more damage.
17. Slams should do more damage.
18. People shouldn't be able to escape from back control INSTANTLY, nor should they be able to automatically block your punches or knees from back control.
19. Blocking all the time should cause damage to your arms. This will stop people from holding down block all game long. Like in real life, if you constantly take punches or kicks to your arms from blocking them, eventually your arm will break or get severely damaged.
20. Game sliders........MMA should be treated like a sports game and not a fighting game. Therefore we need sliders.
|
|
|