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"Tekken" type combos.

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Old 04-27-2016, 09:45 AM   #17
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Re: "Tekken" type combos.

The inside leg kick can be devastating in real life when thrown with the proper form and technique. In EA UFC 2 this is not the case. With the feet in the improper position, you cannot generate enough power to stun someone for 4 seconds. This is ridiculous.
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Old 04-27-2016, 10:10 AM   #18
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Re: "Tekken" type combos.

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Originally Posted by fishingtime
Yes, because they use them. If they get used against them, they want it removed. You have anything constructive to add to the discussion? Why do you believe these type of combos should be left in? You think the hit reaction after a Superman punch lands and keeps you in a loop of getting hit by another one is fine?
It's a fighting video game. Hit stuns and juggling are part of fighting video games.
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Old 04-27-2016, 10:12 AM   #19
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Re: "Tekken" type combos.

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Originally Posted by fishingtime
True, but they need to make a way for combos to mean more. This is one way to do that. If there was no multiplier in, most matches would go to a decision.
Make all strikes do more damage/cost more stamina and get rid of combos multiplier

Problem solved
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Old 04-27-2016, 10:53 AM   #20
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Re: "Tekken" type combos.

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Originally Posted by Mrbluray
It's a fighting video game. Hit stuns and juggling are part of fighting video games.
This isn't marvel vs capcom
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Old 04-27-2016, 11:08 AM   #21
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Re: "Tekken" type combos.

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Originally Posted by Mrbluray
It's a fighting video game. Hit stuns and juggling are part of fighting video games.
Ugh...

This is supposed to be a sport not just a fighting game

There are no guaranteed hit stuns or juggles in MMA.
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Old 04-27-2016, 11:08 AM   #22
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Re: "Tekken" type combos.

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Originally Posted by Morgan Monkman
This isn't marvel vs capcom
Nobody said it was. But it is a fighting game. Hit stuns and juggling have always been a part of fighting games.
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Old 04-27-2016, 11:12 AM   #23
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Re: "Tekken" type combos.

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Originally Posted by Phillyboi207
Ugh...

This is supposed to be a sport not just a fighting game

There are no guaranteed hit stuns or juggles in MMA.
Well, you could argue that in MMA, you get "stunned" by strikes at times... like when DJ kneed Cejudo in the clinch, he described it as being paralyzed as DJ struck him over and over again. Sara McMann said the same thing when Rousey hit her with a shot to the liver.

In the end though, it is a fighting game and fighting games have hit stuns and juggling. Even the "realistic fighting games", like the Fight Night series had stuns when you timed perfect blocks and counters. Bushido Blade was another "realistic" fighting game, where you could stun your opponent by throwing sand in their eyes.
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Old 04-27-2016, 11:13 AM   #24
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Re: "Tekken" type combos.

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Originally Posted by Mrbluray
Nobody said it was. But it is a fighting game. Hit stuns and juggling have always been a part of fighting games.
You cant group all fighting game games into one thing and say "they all have it"

No mma game has ever had juggling nor should they.
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