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Why SWAYS ARE NOT RESPONSIBLE in EA UFC 2 + How to fix it!

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Old 05-05-2016, 07:16 AM   #9
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Re: Why SWAYS ARE NOT RESPONSIBLE in EA UFC 2 + How to fix it!

Deadzones are a good thing, especially on this game IMO. Does more good than bad.

Also, what's up everyone? I'm glad to see that this place is active.
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Old 05-05-2016, 01:37 PM   #10
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Re: Why SWAYS ARE NOT RESPONSIBLE in EA UFC 2 + How to fix it!

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Originally Posted by Tweedy
Deadzones are a good thing, especially on this game IMO. Does more good than bad.

Also, what's up everyone? I'm glad to see that this place is active.
oh Hi
Dead zones in EA UFc 2 are much bigger than in EA UFC 1 so i dont think this is good.
1) How often are you using sways and how successfully?
2) Why you leave EA UFC 2? and how do you like EA UFC 2?
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Old 05-05-2016, 02:32 PM   #11
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Re: Why SWAYS ARE NOT RESPONSIBLE in EA UFC 2 + How to fix it!

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Originally Posted by SUGATA
oh Hi
Dead zones in EA UFc 2 are much bigger than in EA UFC 1 so i dont think this is good.
1) How often are you using sways and how successfully?
2) Why you leave EA UFC 2? and how do you like EA UFC 2?
1. I haven't played for awhile. When I did I thought that the sways were just a buffed version of EA UFC 1's sways. The back sway was still super strong, the other sways were kind of meh.

2. I think EA UFC 2 is the best MMA game to date. When the game released I was already focusing on other games and working more than I was when the last game released, so I just haven't had time to get back to it. I plan on picking it back up on playstation soon.

I'd also like to note that the reason I like deadzones, is because it leaves more room for error with the analogs, especially when denying transitions. The xbox one controller's analogs actually have very little deadzone at all. On EA UFC 1 and 2 I've always had problems with accidental denials because of it.
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