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Takedowns --- Need a Buff?

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Old 05-16-2016, 05:42 PM   #41
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Re: Takedowns --- Need a Buff?

Quote:
Originally Posted by Haz____
If someone throws a leg kick at you, and you shoot a takedown on them while 1 of their legs is off the ground, you should have a very high probability of landing that takedown. No idea why this doesn't have any effect in the game. That alone would change things for the better dramatically.
I was hoping this was gunna be in the patch. UFC 1 after all the patches had this pretty good when you threw leg kicks, also there were still ppl able to block, but now I feel every fighter in the game has good TD defense.

I hate having to always kick legs or clinch for a TD.
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Old 05-16-2016, 05:43 PM   #42
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Re: Takedowns --- Need a Buff?

Standing takedowns need a buff for sure. Then make it a little easier to defend takedowns in single collar to balance out. Then take the current denial window for single collar and make it that window for double under. Then takedowns are perfect.
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Old 05-16-2016, 09:55 PM   #43
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Re: Takedowns --- Need a Buff?

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Originally Posted by NewSkiLLZZ
I mean I guess it's because I've been playing UT lately. But I face my fair share of guys since I'm Top 3 in WBW in the world (I am not stating to be that good or anything). But I'm facing people with nearly maxed out CAF while my guy is only 87. An if they are missing kicks I can take them down with the correct timing.
You're just really good at the game.
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Old 05-16-2016, 11:11 PM   #44
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Re: Takedowns --- Need a Buff?

I'm having success mixing up sc clinch with takedown attempts, usually they fear the the clinch then that's when I go in for the TD, if they are against the cage that's even better due to GA
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Old 05-16-2016, 11:51 PM   #45
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Re: Takedowns --- Need a Buff?

Quote:
Originally Posted by Haz____
If someone throws a leg kick at you, and you shoot a takedown on them while 1 of their legs is off the ground, you should have a very high probability of landing that takedown. No idea why this doesn't have any effect in the game. That alone would change things for the better dramatically.
You'll just get kicked in the face for sure. The hit detection is off too. Sometimes you can time a shot well and you know you shot right after they swung and you still get hit AFTER the guy swings and misses. With the shooting td's they need to go under strikes and not be able to get hit by any and everything someone is throwing. If a guy is timing his shots well he should never be hit after the person swings and misses. Also like you said, shooting in on someone that is in the middle of swinging a big strike or kicking should almost always result in an auto td, much like that td that happens when you shoot on a guy doing a spinning strike. Takedowns definitely need a little work done.
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Old 05-17-2016, 02:29 AM   #46
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Re: Takedowns --- Need a Buff?

I also have success with sidestepping the lunging side kick spammers and then go for the single. It has worked for me in both this and UFC 1
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Old 05-17-2016, 06:50 AM   #47
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Re: Takedowns --- Need a Buff?

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Originally Posted by Boiler569
yea me too which is a problem ;(

Plus...they are going to nerf the clinch takedown a bit in the next patch...so gonna almost impossible to take anyone down. Not that I don't agree with the need to patch the clinch takedown!

(Animation and timing of grapple meter don't match up making it too easy to get a takedown...which is cheesy...)

But once they do that, good luck getting takedowns ;( I'm a boxer and I still want to buff takedowns lol
Once that's done I'm done with this game. Nerfing the neutral clinch entry was nearly enough for me, now this.

I already have to lean back from a head kick just to get a silly "slip" bonus to make a takedown shoot as viable as it should be.
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Old 05-17-2016, 06:58 AM   #48
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Re: Takedowns --- Need a Buff?

Please no shine or stick rocking for takedowns. Don't wanna burn through controllers. They need a new takedown system that accounts for momentum, balance etc.

How about something like hold down on the right stick initially and alternate both triggers? When you plant your foot to counter (trigger) you have to use your hands (right stick) to defend on the opposing side opposite of your foot plant (trigger pull). When you commit to a direction you run the risk of giving up an instant takedown, or getting out.

If the shooter runs out of stamina they collapse into sprawl, or give up their back. If the shooter lets up on a takedown with a lot of stamina they can break, otherwise if they let up late but not at zero stamina they end up in over under (ie stand up from the shoot).


Depending on the side they're driving you is the trigger that commands the press. During these struggles you have opportunities for submissions, reversals, sprawls, strikes (Browne).

This would allow for two things - the opponent is driven back into the cage if the shooter wants to risk using all that stamina on the shoot. The defender can stuff it, but they run the risk of getting driven back. Becomes a risk reward stamina game.


Thoughts?
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Last edited by Find_the_Door; 05-17-2016 at 07:04 AM.
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