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What's the logic behind the combo multiplier?

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Old 05-15-2016, 06:30 PM   #41
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Re: What's the logic behind the combo multiplier?

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Originally Posted by aholbert32
Because "hey Devon" threads aren't permitted on OS. Also if the discussion is taking place in a thread, there is no need to create a new one.
Not sure who Devon is but it had the potential to be very helpful to the community.
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Old 05-15-2016, 06:36 PM   #42
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Re: What's the logic behind the combo multiplier?

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Originally Posted by drinklime
Not sure who Devon is but it had the potential to be very helpful to the community.

Auto correct. Devs. I know you feel that way but it's against the rules of the site. Also the likelihood of the Devs coming here and discussing in depth the inner workings of the game is slim to none. Especially when the goal of the thread isn't to learn about the but to learn and debate it.
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Old 05-15-2016, 06:47 PM   #43
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Re: What's the logic behind the combo multiplier?

Quote:
Originally Posted by aholbert32
Because "hey Devs" threads aren't permitted on OS. Also if the discussion is taking place in a thread, there is no need to create a new one.
My bad, I wasn't aware that was a "hey developer" thread, and also wasn't aware that information was being discussed in another thread. Just locking a thread without informing people that discussion is happening in another thread can create confusion
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Old 05-15-2016, 07:22 PM   #44
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Re: What's the logic behind the combo multiplier?

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Originally Posted by Dave_S
My bad, I wasn't aware that was a "hey developer" thread, and also wasn't aware that information was being discussed in another thread. Just locking a thread without informing people that discussion is happening in another thread can create confusion

I'm not a mod. I'm just telling why it was locked. Feel free to pm the mod that locked it or millennium if you have thoughts about the process.
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