Currently The Right Stick is pretty much used to quick clinch or Over Under Clinch.
Do you guys think it would be much better if the Right Stick,on it's own,without pressing anything else,would be an ideal button for head movement in order to be combined with actual movement from the left stick?
Head Movement is not an easy thing to do and the way holding L2 currently works it makes it easy,but also unrealistic,since you have to stop moving in order to use head movement.
So this is my suggestion.Instead of having the right stick for clinching. Have it for Head Movement.Have at least a bit less of 360 head movement while moving around,but when you are not moving,you can bend even further with the 360 head movement.
When you want to initiate a takedown you still hold L2 then right stick accordingly or L2+L1 then right stick accordingly for heavy takedowns,you still block takedowns by holding R2+down on the right analog stick etc.None of that changes.Once you are on the ground or clinched,the right stick works as it does now.
The suggestion between those 2 lines can be ignored
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Perhaps Clinching,should be initiated by having to hold 2 buttons together,like the 2 punch buttons or the 1 punch button,1 kick button. Kind of like those grappling moves that the Taken games have or other arcade fighting games,but in this game,those buttons pressed together,initiate a clinch,which i believe would significantly reduce clinch spam and it would make Thai Clinch,even harder having to hold L1 + Triangle+ Circle (on ps4) .
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SO yeah,do you think that the Right Stick used for head Movement could be implemented in this game or at least a future UFC game?Would you want something like that implemented in an MMA Game or do you think it belongs only in a boxxing game?
Edit:One more minor suggestion,that i don't believe is already part of the game,but could the devs implement a head movement fighter rating? You know that affects how effective head movement is on every fighter.(Like anderson silva would be able to moves his head faster or further than an average fighter etc.)
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