There was no fluidity though. The main problem with the striking this game is the hit stuns and reactions. They are the same. So you can do the same combos over and over like it was an arcade game. The hit reactions need to be less dramatic unless it is a counter. Even then, it should be based on stats and stamina. You see those body kicks last night? They didn't cause the hit reaction these do. You only get that kind of reaction when they are hurt. The hit stuns/reactions need toned down in certain areas so the unrealistic combos don't work. Who ends a 5 strike combo with a spinning head kick? No one. Those have to be set up. I would like to see a small hit reaction from a body strike, but not enough to effect your blocking for the next incoming strike. The head ones seem fine except for the ones that allow a loop. There should be no loops.
What they can do though with this game remains to be seen. We might have to wait for next game for something different. There is just too much that needs changed to the stand up. More stamina drain, more perma stamina drain, more exaggerated animations for no stamina. Slower movement while sitting on block. Arm fatigue for sitting on block. Parries tied to the timing of when the block starts. Combo multiplier tuned so the last strike has more power, but not as much as it has right now. (The multiplier is actually a good thing if implemented right.) Certain strikes stopping takedowns. (This is obviously harder to fix than we think because we complained about this last game and it is more than likely physics based and not just as simple as making them not knock you down or not stop a takedown.) Longer lasting damage. If you watched the fights last night, you know that fighters tire the longer a fight goes on. This isn't just from stamina. This is also from damage taken.
There is plenty wrong with the stand up. However, the rest of the game makes up for it. The clinch is great. The ground is amazing, except against high level guys. But hey, the ground sucked against them on every game.