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Stand up, a hot mess.

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Old 05-30-2016, 12:56 PM   #33
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Re: Stand up, a hot mess.

I get much more of a sim striking experience from EA UFC2 than I ever did from UD3.

Much easier to use movement and pick your shots. It's still robotic, but much smoother than UD3, in terms of stringing strikes together. Head movement needs work, but is much better than it was in UD3.


I'd like to see the hit reactions, especially to the body reduced. To Fish's point, landing the same combination shouldn't always or more often than not produce the same reaction from the fighter getting hit.

Being able to throw strikes while moving would be nice, but I 100% do not want auto lunging.

Would like to see more variation in animations for basic strikes/unmodified punches especially.

Complete removal of the parry would be nice.
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Old 05-30-2016, 01:15 PM   #34
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Re: Stand up, a hot mess.

Quote:
Originally Posted by fishingtime
That was a product of their design. Fight Night series was fluid. EA MMA was more fluid.

Theres where we disagree because the last Fight Night was so bad l couldn't even play it for more than a week and I had played EA boxing games since the original knockout kings.

EA MMA I never played properly so can't really judge that but what I played of the demo I remember not liking it.

There is no doubt in my mind if they was to make another UFC Undisputed it would be better than a EA version but thats just my opinion. I think they made a more realistic representation of MMA but I still like this game too.
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Old 05-31-2016, 09:52 AM   #35
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Re: Stand up, a hot mess.

i preffer this game striking its way more fluid... but in other hand theres a lot of things they need to fix, some of those things:

*strikes based on distance
*timmed strikes making real damage without combo
*get rid of the combo multiplier
*get rid of the parryes
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