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power strikes n spinning kicks needs buff

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Old 07-19-2016, 07:04 AM   #1
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power strikes n spinning kicks needs buff

lot of power strikes feels useless, they re slow and their range sucks

they re few useful ones which re not so slow and got good range

I have Jones 5* spinning elbow and it feels really useless and easily interrupted by anything
same goes for 5* cyborg wild overhand, which range really really sucks
etc

now kicks so at first everybody was doing spinning kicks, now 5* spinning attacks are useless, stamina drain is way too much, this needs to be rebalanced somehow

knees power attacks feels underpowered a lot
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Old 07-19-2016, 09:34 AM   #2
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Re: power strikes n spinning kicks needs buff

Did you play at launch? Back then, before some patching, spinning strikes were out of control --- they took very little stamina, and landing a strike on someone who was 'winding up' didn't faze them at all.

I don't think we want to go back that direction!

But that said, I definitely agree that power strikes, when they land, should do more damage. There are some in particular that could use a big buff. I always feel like front kick to the chest doesn't have enough stopping power or ability to knock the wind out of your opponent, for example.
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Old 07-19-2016, 09:41 AM   #3
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Re: power strikes n spinning kicks needs buff

Quote:
Originally Posted by oshighwayman
lot of power strikes feels useless, they re slow and their range sucks

they re few useful ones which re not so slow and got good range

I have Jones 5* spinning elbow and it feels really useless and easily interrupted by anything
same goes for 5* cyborg wild overhand, which range really really sucks
etc

now kicks so at first everybody was doing spinning kicks, now 5* spinning attacks are useless, stamina drain is way too much, this needs to be rebalanced somehow

knees power attacks feels underpowered a lot
No man, NO!!! I disagree with you. Basically, I really hope that every single strike should be more powerful like UD3 and the combo multiplier have to gone. but spinning kick stamina drain is way too much????? Nah, I'm sure that increased dramatic stamina drain on every single spin kick. They had fixed it only adjust multiple attempt but I think, its not enough. This game is not Takken or Taekwondo. It's useful and had more range than a punch with No risk.

Last edited by tissues250; 07-19-2016 at 09:44 AM.
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Old 07-19-2016, 11:09 AM   #4
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Re: power strikes n spinning kicks needs buff

I'm probably going to disagree with. I would like to see some power strikes get a buff, lots of regular kicks like roundhouses and stuff feel kind of weak. If spinning strikes get a buff, then nearly every strike should.

Adding power to spinning strikes seems like slippery slope, seeing how the game was in the past. Increases power to those strikes benefits the champs and Bruce Lee much more than mid tier fighters, imo.

As far as spinning strikes are concerned, the only way I would like an increase in power would be perk based.

For most spinning attacks I'm okay with the currently stamina drain. I'd actually like to see increased stamina drain for the spinning body kick that looks very similar to the spinning head kick.
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Old 07-19-2016, 11:21 AM   #5
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Re: power strikes n spinning kicks needs buff

Spinning stuff specifically shouldn't get a buff but all standing strikes (especially modified strikes) should. I made someone eat 10 Hendo BRHs that connected flush in one round and he was fine. That's just dumb.
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Old 07-19-2016, 11:58 PM   #6
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Re: power strikes n spinning kicks needs buff

BUUUUULLLSH*********TTTTTTTTT
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Old 07-20-2016, 12:44 AM   #7
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Re: power strikes n spinning kicks needs buff

The lunging side kicks to the body can use more of a stamina penalty, the ones that cover a lot of distance.
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Old 07-20-2016, 01:01 AM   #8
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Re: power strikes n spinning kicks needs buff

Nope. Needs to be more stamina drained if you're asking for a sim game tbh. A few strikes could be a bit more powerful maybe. The worst thing right now is I've had a lot of fights since these patches were you or the opponent can get rocked 5 or more times but still don't get a finish.
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