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Originally Posted by Skynet |
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What button do you think would be suitable for this to use? MMA is an incredibly complex sport, and a video game version of it has incredibly high demand for button real-estate. When you look at adding more modifiers, you must always ask the question of what else you're taking away. We go through no small number of ideas around button layouts and we test many of them in house.
So as an exercise, try to re-map all the buttons and inputs that we currently have while adding a new button for this feature, and then really try to imagine how accessible and easy to play that would be. Sadly, you can't test them yourselves, but this is in fact a huge challenge for this kind of game.
Again, not shooting this concept down, as we really do look at controller changes quite thoroughly. Just suggesting you give some thought to the end result of such changes and discuss how that'd turn out. The killer for us is usually the accessibility and ease of use. Just getting everything mapped on there is one thing, but the actual gameplay is another.
To your thought of holding buttons, it's not impossible, certainly, but play testing has showed it to not work terribly well in the past. Even harder for combos and tense situations where your fingers flying around. Holding the button can become an issue, and you can result in the wrong input.
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I understand what u re saying..
but other EA games have many control schemes, why is it not possible on this game or next one?
I cant redefine my controller buttons on xbox, because there is no flicking there