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Stamina...
This is a discussion on Stamina... within the EA Sports UFC forums.
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08-24-2016, 03:48 PM | #17 | ||||||||||||||||||||||||
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Re: Stamina...
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08-24-2016, 04:12 PM | #18 | ||||||||||||||||||||||||
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Re: Stamina...
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08-24-2016, 04:52 PM | #19 | ||||||||||||||||||||||||
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Re: Stamina...
Haz____ likes this.
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08-24-2016, 06:34 PM | #20 | ||||||||||||||||||||||||
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Re: Stamina...
I am also getting fed up of getting one shot KO'd in the clinch. It's an absolute death sentence. These guys say all these things about "fuzzy blocking", but on my end I push the appropriate block button way ahead of the strike even beginning it's forward momentum and I still get knocked out. I'm not talking about eating repetitive knees. I'm talking one single knee is a death sentence. It's time to dial this down substantially. |
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08-24-2016, 10:11 PM | #21 |
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Re: Stamina...
There are a few things that can be done to improve stamina:
First thing is to set a realistic pace for the game. I'll use Conor McGregor as an example because he has one of the most active paces in the UFC and because he usually throws almost everything with fight ending intentions his Sig strike stats will actually paint a pretty accurate picture. Conor averages about 6 Sig strikes landed per minute. His accuracy is 48%. This means Conor on average attempts 60-65 strikes per round statistically. If he were to keep this pace up for five rounds statistically at the end of a fight he would average 300 to 325 strike attempts. Again to reiterate. Conor who's bouts consist of mostly striking with minimal grappling, statistically averages 300-325 striking attempts in a FIVE ROUND FIGHT!!!! But realistically that kind of pace will catch up to you early (We see Conor noticeably slow down by the second round at UFC 202) Now the problem is there are casuals that put up comparable numbers in a round or two with fighters who don't nearly fight at Conor's pace!!!! Now factor in that a lot of fight time in the UFC is taken up with wrestling/grappling and it's easy to see the pace in this game is WAY too fast! If the game was to go a more sim direction (which I believe they should) there should be serious ENDURANCE penalties for maintaining a high pace. Notice I said endurance not stamina. If someone wants to try and take someone's head off in the first round, they should have that option, but they should eventually gas and be at a major disadvantage for the rest of the fight. A fight that comes to mind is Carwin vs Lesnar. Carwin hurt Lesnar in the first roundand over aggressively pursued the finish, this ended up costing Carwin big time because coming into the second round Lesnar recovered and Carwin was completely gassed. As you can imagine Brock took him down and finished in the second. How much cheese would be avoided with proper stamina in place. No more players recklessly throwing spinning/jumping/flying strikes over and over, no more clinch spam or takedown spam. A well implemented sim-based stamina system could be a major gamechanger for the franchise. Making gameplay more about mind games and outsmarting your opponent than overwhelming them. And that's something a casual or hardcore MMA fan can appreciate. |
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08-25-2016, 01:37 AM | #22 | ||||||||||||||||||||||||
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Re: Stamina...
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08-25-2016, 02:15 AM | #23 | ||||||||||||||||||||||||||||||||||||||||||||||||
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Re: Stamina...
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